DUXPLIMA Documentation

Arenas and runs

How an arena is shaped, how its course is built, and what a run does from the first jump to the last.

PageWhat it covers
ArenasThe box, the start block and the heading, how the course is built inside them, and the arena's own state
DifficultiesThe jumps a difficulty allows, and what a player can physically make
ThemesThe blocks a course is built from
RunsJoining, the session items, what is locked during a run, every way it ends, and arena protection
RewardsMilestones and the economies they pay into
MomentsWhat a fall, a milestone, a broadcast, a personal best and a full arena say and play