DUXPLIMA Documentation

Menu files

The keys of a window file, tiles, sources, conditions and actions.

KeyMeaning
title@menu.<window>.title, or your own words
rowsOne to six
slot, slotsWhere an item sits; a range is "0-8", and a list mixes both
priorityWhich item wins a slot two ask for; the highest is drawn last
typeprevious or next turns the page
clickleft, right, shift_left, shift_right
sourceWhich list fills the slots
viewConditions that decide whether an item is drawn

A tile is a tooltip in six blocks: a title, the category under it, a description, the facts, and the click line, written as a blank name and one lore line:

name = " "
lore = ["tile:5 @menu.quests.group done"]

The word after tile: is the title's colour: a gradient from theme.conf, a role, or a place on the colour wheel as a number. The key after it names a block of the messages, and every word after names a fact, in the order drawn.

NameKindWindow
quests:groups, quests:boardSourceQuests, board
quests:passes, quests:tiersSourcePasses, pass
quests:phase, quests:tier-stateConditionBoard, pass
quests:open, quests:claim, quests:start, quests:reroll, quests:backActionQuests, board
quests:pass-open, quests:pass-claim, quests:pass-backActionPasses, pass

Every window also knows close, open:<menu>, command:<line>, message:<line> and sound:<name> <volume> <pitch>.

Related: Menus, Messages