DUXPLIMA Documentation

The editor

Changing the catalogue and window tiles in game, what it refuses and what a save costs.

/shopedit changes the catalogue and where window tiles sit, from in game. It writes shops/<section>.conf and menus/<window>.conf, never config.conf. It is registered only while editor.enabled is true, every branch needs uxmshop.editor, and it can be renamed in commands.conf. See Editor commands.

What it refuses

  • A tile that draws into more than one slot is not moved; give it other slots in a text editor.
  • The material of a tile the plugin fills, such as sections in menus/hub.conf, is not set, because it is never drawn.

What a tile does, which facts it names and how many rows a window has stay text: they are the grammar of the window.

What a save costs

A save rewrites the file from what the plugin holds. The comment block at the top of a shipped file is written again on every save, so the file still explains itself, and a window file gains a second block saying what the save cost. These do not survive:

  • A note you wrote beside your own line or tile.
  • Your key order.
  • A fill-item block; it comes back as an ordinary item under __fill__, holding the slots it claimed.
  • An update-interval, which comes back as the refresh block it means, and a pattern with vars, written out.

Write your own notes somewhere the editor does not rewrite.

Related: Sections and lines

The editor · UXPLIMA Documentation · uxwDocs