economy.conf
Money backends for requirements, costs and rewards.
uxmSkills pays nobody; a source's money is a figure it publishes. This file is the other direction: a requirement
that costs money, an ability that charges for a swing, a reward that takes something.
| Backend | Is |
|---|---|
exp | The player's experience, in points; needs no plugin |
levels | The same, in levels; needs no plugin |
vault | The original Vault |
vault-unlocked | VaultUnlocked |
playerpoints | PlayerPoints, whole points |
ecobits:<currency> | EcoBits, which always wants a currency |
treasury | Treasury; a currency is optional; treasury-wait-ms 250 bounds a call |
placeholder:<currency> | A balance a placeholder answers, under placeholder |
| A bridge | Any economy you describe, under bridges |
money exp >= 250 a requirement, in a skill file
money levels >= 5 the same, in levels
[take-money] exp 250 a reward that takes
cost { currency = "exp", money = 25 } an ability's own charge
Every shipped example names exp or levels, so the box plays on the day it arrives. A file naming a backend this
server does not run is refused at load with the file and key, and skipped.
Related: Skills
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