DUXPLIMA Documentation

economy.conf

Money backends for requirements, costs and rewards.

uxmSkills pays nobody; a source's money is a figure it publishes. This file is the other direction: a requirement that costs money, an ability that charges for a swing, a reward that takes something.

BackendIs
expThe player's experience, in points; needs no plugin
levelsThe same, in levels; needs no plugin
vaultThe original Vault
vault-unlockedVaultUnlocked
playerpointsPlayerPoints, whole points
ecobits:<currency>EcoBits, which always wants a currency
treasuryTreasury; a currency is optional; treasury-wait-ms 250 bounds a call
placeholder:<currency>A balance a placeholder answers, under placeholder
A bridgeAny economy you describe, under bridges
money exp >= 250                          a requirement, in a skill file
money levels >= 5                         the same, in levels
[take-money] exp 250                      a reward that takes
cost { currency = "exp", money = 25 }     an ability's own charge

Every shipped example names exp or levels, so the box plays on the day it arrives. A file naming a backend this server does not run is refused at load with the file and key, and skipped.

Related: Skills