Skills
The keys of a skill file, gates, loot, and the eleven shipped skills.
Everything about a skill is in its file under skills/. Delete the file and the skill is gone; copy it under another
name and a twelfth exists. Nothing lists the skills.
| Key | Meaning |
|---|---|
enabled | false takes the skill out of every window, placeholder and board; stored experience stays |
display | name and description (per language), icon, slot, colour (a theme role) |
maximum-level | The cap; lowering it never demotes anybody |
curve | What each level costs; left out, the shared curve of config.conf. See Curves |
stat-points | Points of each stat one level pays, each an expression over level; level % 2 pays every other level |
abilities | The ability files this skill opens; move a name to another skill file and the ability moves |
sources | The file under sources/ that says how it is earned |
earn-conditions | uxmLib conditions a player must pass to earn at all, such as "money exp >= 250"; empty for anybody |
capstone | What finishing the skill pays, once: badge and actions |
gates | What the skill holds back until earned: an item gate is a level, a block gate is a condition list. Nothing is gated when shipped |
loot | Drops on top of the experience: a pool rolls at most once per payout, only for the source lines it names, and a point of luck moves its chance. Every shipped pool is empty |
A player also needs uxmskills.skill.<id> to earn; the shipped eleven are held by everybody.
The shipped skills
All cap at level 100 and take the shared curve except agility, which writes
base * level * (1 + ln(level) / 3) with base 130.
| Skill | Earned by | Sources | Stat points | Abilities | Capstone badge |
|---|---|---|---|---|---|
mining | Stone, deepslate and ore broken with a pickaxe, weighted by the block | block-break, discovery | endurance 1, fortune every 2nd level | vein-miner, double-drop, tool-saving | Master of the Deep |
excavation | Dirt, sand, gravel, clay, snow and soft ground dug with a shovel | block-break | endurance 1, fortune every 3rd | wide-dig, soil-yield | Master of the Spade |
woodcutting | Logs felled, and the trees you grew from a sapling | block-break, discovery | endurance 1, fortune every 3rd | tree-feller, timber-yield | Master of the Grove |
farming | Mature crops harvested, animals bred, and honey and wool taken | block-break, block-collect, block-interact | wisdom 1, fortune every 3rd | auto-replant, herd-master, harvest-yield | Master of the Field |
fishing | What a rod pulls out of the water, weighted towards open water | fishing | fortune 1, wisdom every 3rd | treasure-hunter, quick-bite | Master of the Line |
combat | Melee damage dealt to a hostile mob, and the kill that ends it | entity-damage, entity-kill | strength 1, toughness every 2nd | critical-strike, bleed, life-steal | Master of the Blade |
archery | Damage dealt at range with a bow, a crossbow or a thrown trident | entity-damage, entity-kill | dexterity 1, strength every 3rd | pierce, arrow-retrieval, daze | Master of the Draw |
defence | Damage taken and survived, and damage stopped with a shield | damage-taken, damage-blocked | toughness 1, endurance every 3rd | thick-skin, shield-wall, second-wind | Master of the Wall |
agility | Distance covered sprinting, swimming, climbing and gliding | movement-pulse | dexterity 1, endurance every 2nd | swift, soft-landing, deep-lungs | Master of the Road |
alchemy | Potions brewed on a stand, and effects landed on another player | brewing, item-consume, potion-splash | wisdom 1, fortune every 4th | potion-master, frugal-brewer | Master of the Flask |
enchanting | Work done at an enchanting table, an anvil and a grindstone | enchanting, anvil-use, grindstone-use, item-consume | wisdom 1, dexterity every 4th | arcane-saving, anvil-saving | Master of the Word |
Related: Skill files, Sources
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