Auto-Kill
Modern auto-kill, what it costs, and making it work with a stacker.
Auto-kill is what turns a spawner into a farm that does not need a player standing on it.
auto-kill:
enabled: true
enable-for-split-entities: false
force: false
loottable-only-autokill: true
permission: uxmspawners.autokill
| Option | What it does |
|---|---|
enabled | The module switch |
enable-for-split-entities | Whether slime and magma cube children are killed too |
force | Auto-kill is always on everywhere, no toggle and no permission check |
loottable-only-autokill | Custom loot tables apply only to auto-killed mobs |
permission | What a player needs to toggle it on their own spawner |
Only the spawner's owner can toggle it, and only from the spawner's main menu.
Modern auto-kill
config.yml → use-modern-autokill.enabled is the version that matters for performance. On 1.16
and newer it skips the entity entirely: no mob is spawned, no mob is killed, the loot is generated
and added to storage directly.
use-modern-autokill:
enabled: true
Leave it on unless you are running something older, or you specifically want mobs to exist in the world for a moment.
Nerfing what does spawn
When mobs are spawned for real, two options keep them cheap:
nerf-spawner-mobs:
enabled: false
nerf-every-mob: false
mobs:
- ZOMBIE
no-equipment:
enabled: false
nerf-spawner-mobs strips AI — no movement, no pathfinding, no attacking. The mobs list is read
two ways: with nerf-every-mob: false it is the list of mobs to nerf; with it true the list
becomes the exceptions that keep their AI. no-equipment stops spawned mobs carrying armour or
weapons, which also stops them dropping it.
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