Builders
Crews with levels, unlock prices, package affinity and an NPC appearance.
A builder is the crew a player hires. It decides how fast a job goes, how much material it wastes, and
what the NPC on the site looks like. Players manage theirs in /builders crew.
The shipped builders
| Id | Looks like | Levels | Speed range (blocks/s) | Unlock |
|---|---|---|---|---|
apprentice | A player in a leather helmet | 3 | 2 to 6 | Free, the default |
mason | A player with stone bricks | 5 | 5 to 18 | 50,000 |
robot | A player with redstone, electric sparks | 5 | 8 to 30 | 150,000 and uxmbuilders.builder.robot |
wizard | A player with a blaze rod, builds in RANDOM order | 5 | 10 to 40 | 250,000 and uxmbuilders.builder.wizard |
zombie_crew | A zombie with planks | 4 | 4 to 16 | 100,000 |
Every number is yours to change in builders.yml.
Levels
Each level sets three things:
| Stat | Effect |
|---|---|
blocksPerSecond | Placement speed, and the NPC's walking speed |
efficiency | The chance a placed block takes no material from the warehouse |
price | What buying this level costs |
blocksPerSecond may not fall from one level to the next; the file is refused at load if it does.
However fast a builder is, performance.blocksPerTick is the ceiling.
Owning and upgrading
| Action | How |
|---|---|
| Buy a builder | /builders crew buy <builder> or the crew menu; pays unlock.price and checks unlock.permission |
| Select it | /builders crew select <builder>; only owned builders, and only with builders.allowSwitching |
| Upgrade it | /builders crew upgrade <builder>; pays the next level's price |
| Grant it | uxmbuilders.builder.<id> or uxmbuilders.builder.<id>.level.<n> count as owned |
| Set it as staff | /builders admin setbuilder <player> <builder> [level] |
New players start with builders.default. A running build keeps the builder and level it started with;
upgrading speeds up the next build, not the current one.
Package affinity
A package can favour a builder:
packages:
castle_medium:
builderAffinity:
mason: 1.15
robot: 1.05
Masons build this package 15% faster. Use it to make builder choice matter for specific packages rather than raising one builder's speed everywhere.
The NPC
One NPC per job, sent as packets only: no server entity, no AI, no collision, no entity-count cost. It
walks to each block it places, holds that block, swings, and plays the builder's placeSound.
| Setting | Default | Meaning |
|---|---|---|
npc.enabled | true | Turn NPCs off entirely; builds continue without them |
npc.nameFormat | %builder.name% in yellow bold | The nameplate |
npc.viewDistance | 48 | Who receives the NPC packets |
npc.teleportThreshold | 24 | Beyond this the NPC teleports instead of walking |
npc.hideFromTablist | true | Keep player-shaped NPCs out of the tab list |
appearance.type is PLAYER (with an optional skin texture and signature) or MOB with an
entity. A paused job's NPC lies down on the site until the job resumes. /builders admin npc killall removes every NPC while
the builds keep running.
Related: Building and performance, builders.yml
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