Server lines
Join, first join, quit, death, kick, advancement and unknown command lines, per group and per cause, and network lines.
Module: events. The lines the server says on its own, from modules/events/events.conf.
| Event | Shipped line | Per |
|---|---|---|
join | + Name | group: vip reads + Name is here |
first-join | Welcome Name to the server! | |
quit | - Name | |
death | the game's own line | cause: player, fall, lava, drowning, void |
kick | - Name was kicked: reason | |
advancement | Name made the advancement X | |
unknown-command | There is no command /x. Try /help. | rewrite = true replaces the server's own line |
| Placeholder | In |
|---|---|
<player>, <display> | Every event |
<killer>, <weapon> (with its tooltip), <vanilla> (the game's line) | death |
<reason> | kick |
<advancement> | advancement |
<command> | unknown-command |
<server>, <from>, <to> | Network lines |
A line that starts with @ is a line of the messages files in each reader's language; an empty line says nothing. A
death cause is the game's damage cause in lower case; a death by another player is player. A vanished player comes
and goes without a line. Each player can turn join and quit lines and death lines off in their settings.
Network lines
Module: network-events. On a network with the proxy plugin, network.enabled = true (on every server) makes the
proxy's join, switch and quit lines replace each server's own, so a player moving between servers is not announced as
leaving one and joining another.
Key under network | Default | Meaning |
|---|---|---|
enabled | false | The proxy's lines replace this server's |
join, switch, quit | @events.network-* | The lines |
resend-after-switch | missed | What a player who moved gets again of network channel lines: missed (said while between servers), recent (the last lines they could read) or off |
resend-lines | 10 | How many |
Related: events.conf, A network
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