Chunks and the claim block
Growing and shrinking a claim, and the block that marks it.
A claim is a connected group of chunks around a main chunk. /claim chunk adds and removes chunks of
the current claim, and /claim block manages the claim block, the marker in the main chunk that
carries the hologram.
Commands
/claim chunk
| Command | What it does | Claim access | Ability node |
|---|---|---|---|
/claim chunk view | Opens the chunk map of the current claim | none | none |
/claim chunk add | Buys the chunk you stand in for the current claim | MANAGE_CHUNKS | uxmclaims.ability.chunk.extend |
/claim chunk remove | Removes the chunk you stand in from the current claim, after confirmation | MANAGE_CHUNKS | uxmclaims.ability.chunk.shrink |
add refuses a chunk when:
| Reason | Message key |
|---|---|
| It is already claimed, or in a WorldGuard region or a disabled world | errorNotClaimableArea |
| It does not share a side with the claim | errorChunkNotConnected |
Another player's claim is within claimSettings.minDistance chunks | errorClaimTooClose |
| The claim already has as many chunks as the owner's chunk limit | errorChunkLimitExceed |
| You cannot pay the chunk price | errorInsufficientFunds |
remove refuses the main chunk (errorMainChunkRemove) and any chunk whose removal would split the
claim in two (errorChunkBreaksConnectivity). A claim shaped like a corridor cannot lose a chunk from
its middle.
Standing on free land next to your own claim, a bare /claim does the same as /claim chunk add
without confirmation: see Claim commands.
/claim block
| Command | What it does | Claim access | Ability node |
|---|---|---|---|
/claim block place <style> | Places the claim block where you stand | MANAGE_BLOCK | uxmclaims.ability.block.place |
/claim block change <style> | Switches the block to another style | MANAGE_BLOCK | uxmclaims.ability.block.change |
/claim block destroy | Removes the block | MANAGE_BLOCK | uxmclaims.ability.block.destroy |
<style> is a key under blocks in config.yml. block1 (bedrock) and block2 (obsidian) ship,
and a new claim gets claimSettings.defaultBlock. A style with a permission set needs that server
permission: block2 ships behind claim.blockchange.obsidian. Placing the style the claim already
has skips that check.
The block must stand in the main chunk; elsewhere you get errorBlockOutsideMainChunk. The hologram
floats above the block, using the hologram section of config.yml, and
disappears while the claim has no block.
Permissions
| Node | Applies to | Default |
|---|---|---|
uxmclaims.limit.chunk.<n> | Chunks one claim may hold, read from the owner | 10 |
uxmclaims.cost.chunk.<count>.<price> | Price of a chunk, paid by the player who runs add | 25.0 |
Removing a chunk refunds nothing. See Limits, costs and delays.
Every warp in a removed chunk is deleted, and a spawn inside it moves to the centre of the main chunk.
Move warps out before running /claim chunk remove.
Settings
Key in config.yml | Default | Effect |
|---|---|---|
claimSettings.minDistance | 2 | Chunks kept free between your claim and another player's |
claimSettings.defaultBlock | block1 | Style of a new claim's block |
blocks.<style>.permission | '', claim.blockchange.obsidian | Server permission a style needs, empty for none |
Notes
- The chunk limit compares the chunks of the claim you extend with the owner's limit. A player with several claims gets the limit for each of them.
- Removing the block is a way to drop the floating text over a claim without changing the
hologramlines for everyone. - The chunk map menu adds and removes chunks with the same checks.
Related: Claim commands, Claim map, config.yml
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