DUXPLIMA Documentation

Flags

All 32 flags, what each permits, and which are on for a new claim.

A flag permits something when it is present. Removing it forbids that thing. Set them with /claim setflag <flag> <true|false>, flip them with /claim toggleflag <flag>, or use the flags menu.

The New column is whether the flag is in claimSettings.defaultFlags: what a freshly created claim gets.

Security and damage

FlagWhen presentNew
PVPPlayers may damage each other inside the claimoff
KEEP_INVENTORYPlayers keep their inventory when they die hereoff
CREEPER_DAMAGECreeper explosions may break blockson
WITHER_DAMAGEThe wither may break blockson
FIRE_SPREADFire may spread from block to blockon
LIGHTNING_DAMAGELightning may set fires and damage entitiesoff
MOB_GRIEFINGMobs may change blocks (endermen, sheep, villagers)off

Explosions

FlagWhen presentNew
TNT_EXPLOSIONSTNT may break blockson
END_CRYSTAL_DAMAGEEnd crystals may explode destructivelyoff
BED_EXPLOSIONBeds may explode in the Nether and the Endoff
FIREBALL_DAMAGEGhast and blaze fireballs may break blocksoff
DRAGON_DAMAGEThe ender dragon may break blocksoff
RESPAWN_ANCHOR_EXPLOSIONRespawn anchors may explode outside the Netheroff

World mechanics

FlagWhen presentNew
FLUID_FLOWWater and lava may flowon
PISTON_PUSHPistons may push and pull blockson
LEAF_DECAYLeaves decay when the tree is cutoff
ICE_MELTIce and snow meltoff
BLOCK_FADEBlocks fade (coral drying, farmland reverting, snow melting)off
BLOCK_FORMBlocks form (ice freezing, snow settling, concrete setting)on
ENTITY_BLOCK_FORMEntities form blocks (a snow golem's trail, frost walker ice)off
STRUCTURE_GROWSaplings, mushrooms and vines may grow into structureson
NATURE_SPREADGrass, mycelium and vines may spreadon

Blocks

FlagWhen presentNew
CORAL_FADECoral dies out of wateroff
SCULK_SPREADSculk may spread from a catalystoff
REDSTONERedstone components may fireon

Mob spawning

FlagWhen presentNew
MOB_SPAWNINGThe master switch (off blocks every natural spawn)on
SPAWN_ANIMALSPassive mobs may spawn naturallyon
SPAWN_MONSTERSHostile mobs may spawn naturallyon
SPAWN_PHANTOMSPhantoms may spawnoff

Mob behaviour

FlagWhen presentNew
ENDERMAN_PICKUPEndermen may pick up blocksoff
ZOMBIE_DOOR_BREAKZombies may break down doorsoff
SILVERFISH_INFESTSilverfish may enter and leave infested blocksoff

Notes

  • MOB_SPAWNING overrides the three specific spawn flags. When it is off, nothing spawns naturally, whatever SPAWN_ANIMALS, SPAWN_MONSTERS and SPAWN_PHANTOMS say. The listener checks the master switch first and returns. Leave it on and use the specific flags, unless you want a genuinely mob-free zone.

  • Explosion flags govern block damage, not entity damage. TNT_EXPLOSIONS off means the TNT still goes off and still hurts whoever is standing next to it: it just does not break the base.

  • PVP off applies inside the claim only. A player can be chased out of a claim and killed one chunk away. Warp confirmation exists for exactly this reason: teleporting to a public warp in a PVP claim prompts first.

  • FIRE_SPREAD and the IGNITE permission are different things. IGNITE decides whether a player may put fire down. FIRE_SPREAD decides whether the fire that already exists travels. A claim that allows neither is genuinely fireproof; allowing IGNITE but not FIRE_SPREAD gives you decorative campfires that cannot burn the house down.

  • REDSTONE off stops the components firing: clocks, dispensers, pistons wired to redstone. It is heavier than it looks, and it is on by default because turning it off breaks most farms.

  • Changing a default does not change existing claims. claimSettings.defaultFlags only applies at creation. Use /claim admin bulk setflag <flag> <value> to change every loaded claim: read the warning on the Admin commands page first.