Welcome
What an egg hunt is with uxmEasterEggs, and what comes with the plugin.
uxmEasterEggs turns blocks of your map into eggs for players to find. An operator looks at a block, usually a player head, and registers it as an egg of one type. A player who clicks it finds it: they are paid, they hear and see what the type says, and their count goes up. Find enough and a milestone pays; find them all and the server hears about it.
It runs on Paper 26.2 or newer and on Folia, on Java 25. Installation has the details.
What a hunt is
| Piece | What it means |
|---|---|
| Egg | One block of the map registered as an egg. The plugin does not place the block; it remembers its position |
| Type | What an egg is: its name, its head, its reward, its particle, what finding it does, and whether it can be found again. One file each in types/ |
| Find | A player clicking an egg. The first find counts; a type with a cooldown can be found again for its reward |
| Milestone | A number of eggs found that pays a reward, such as 5 or 25 |
| Completion | Finding every egg on the map |
| Radar | A hint over the hotbar that says how far the nearest unfound egg is |
| Idle particle | A particle drawn on an egg for the players who have not found it yet |
| Board | The eggs found, for all time, the month, the week and the day |
Concepts explains how the parts fit.
What comes with it
| Area | What you get |
|---|---|
| Types | common and golden, and any you write, each with its own reward and effects (Types) |
| Placing | Look at a block and run one command, or pick a type from a window (Placing eggs) |
| Protection | An egg cannot be broken, burnt, blown up, moved by a piston or washed away (Eggs and finds) |
| Rewards | Per type, per milestone and for completion, through experience, levels, Vault, VaultUnlocked, PlayerPoints, EcoBits or Treasury, and console commands (Rewards) |
| Radar and particles | A distance hint and idle particles, both shared tasks that cost the same however large the map (Radar and particles) |
| Moments | What progress, a milestone, completion and the radar say, show and sound like (Moments) |
| Menus | A collection and a leaderboard for players, a list of placed eggs and a type picker for operators (Menus) |
| Leaderboards | One board in four periods, for holograms and scoreboards (Placeholders) |
| Languages | English, Turkish, German, Spanish, French, Portuguese and Russian, per player (Languages) |
| Database | SQLite out of the box, or MySQL, MariaDB or PostgreSQL shared by a network (Database) |
Where to go next
| You want | Page |
|---|---|
| Get it running | Installation |
| Understand types, finds and milestones | Concepts |
| Hide the first eggs | Your first hunt |
| Write a type of your own | Type files |
| Change what a find pays | Rewards |
| Put the board on a hologram | Placeholders |
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