DUXPLIMA Documentation

Collection

The window /eggs opens: one tile per egg type, and the player's progress on the whole map.

/eggs opens the collection: one tile per egg type with how many of its eggs the player has found, and a summary of the whole map. File: menus/collection.conf.

The collection window

A type tile, open

The slots

SlotsItemShowsClick
10 to 16, 19 to 25, 28 to 34, 37 to 43The type's head, glowing when completeThe type's name, Found 3 of 11, and the state: Not found yet, Started or Completenothing
49BookYour progress: found of the map's total, and the share in per centnothing
48ArrowPrevious pageturns back
50ArrowNext pageturns on

Twenty eight types fit on a page. With menu.collection.hide-missing = true in config.conf, a type the player has not found one of is drawn as a grey dye instead of its head, so the head stays a surprise. A type whose texture is neither a skin URL nor a base64 texture is drawn as a plain player head.

The values

TokenValue
%type%, %type_id%The type's display name, and its file name
%type_icon%The head, or the hidden_icon or plain_head of the file's placeholders block
%type_position%The type's place in the list, used as the tile's colour on the wheel
%type_found%, %type_total%Eggs of this type found by the viewer, and placed
%type_complete%true when the viewer has found them all
%type_state%, %type_action%The state and the closing line, from menu.collection.state-* and action-*
%found%, %total%, %percent%The whole map, for the viewer. The per cent is rounded down

Related: Types, Leaderboard, Placeholders