Overview
The four windows, what opens each one, Bedrock players, and the click sounds.
uxmEasterEggs has four windows. Players see two; operators use the other two. Every window is a file in menus/:
see Menu files to change one. The screenshots on these pages are taken on a lobby whose
collection, leaderboard and picker files were cut to three rows; the tables describe the shipped files.
| Command | Window | File | Permission |
|---|---|---|---|
/eggs | Collection | menus/collection.conf | uxmeastereggs.use |
/eggs top | Leaderboard | menus/leaderboard.conf | uxmeastereggs.use |
/uxmeastereggs editor | Placed eggs | menus/admin.conf | uxmeastereggs.admin and uxmeastereggs.admin.editor |
/uxmeastereggs create with no type | Type picker | menus/picker.conf | uxmeastereggs.admin and uxmeastereggs.admin.create |
A window whose file you delete stops opening at the next reload, and the player reads menu.missing. The next start
writes the shipped file back.
Bedrock players
A player who joins through Geyser or Floodgate gets the same windows as Bedrock forms: a button per tile, in the same order. Nothing needs setting up.
Sounds
Every window plays the book page sound when it opens, from its own open-actions. The buttons of the operator windows
play their own note block sounds. The shared click, page-turn and refusal sounds are under menu.sounds in
config.conf, read again on reload.
Conventions
- A glowing tile is a finished one: a type whose every egg the player has found.
- Words come from the messages files. Every title, name and tooltip is a line of the
messages files under
menu, in the viewer's language. - Heads cost no network call. A type's head is drawn from a skin URL or a base64 texture; a player's head on the board from their account id. A player name is never looked up.
Related: Menu files, Collection, Placed eggs
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