DUXPLIMA Documentation

rarities.conf

The three shipped rarities, every key of a rarity, and chances that scale with the level.

A rarity is an acquisition weight and nothing else: how likely an enchantment of it is on each route, and the table level it starts at. How it is drawn is the type.

KeyMeaning
nameWhat a player reads; one line, one per language, or @key
orderWhere it sorts in a window and a lore block; lowest first
minimum-levelThe table level it starts being offered at
table-chanceOut of a hundred, at the table
villager-chanceOut of a hundred, in a villager trade
loot-chanceOut of a hundred, in a loot chest
fishing-chance, mob-drop-chance, raid-chanceOptional; default to loot-chance

A chance is a number or a modifier block read at the level being rolled. 0 closes that route for that rarity without closing it for the rest.

Shipped

Rarityorderminimum-leveltable-chancevillager-chanceloot-chance
common1112810
rare2103, plus 0.4 per level, capped at 934
legendary3250.5, plus 0.2 on a diminishing curve, capped at 20.51

Every route but the table rolls at level 1, so rare and legendary are reached only at the table; see Acquisition.

When this file is wrong the whole reload is refused, naming the file and the line.

Related: Acquisition