DUXPLIMA Documentation

Player commands

Every /glow subcommand, its permission, its arguments and what it answers.

/glow, aliases /glowcolor and /glowcolour. Every subcommand also needs uxmglow.use.

CommandWhat it doesPermission
/glowOpens the pickeruxmglow.use
/glow set <colour>Glows in one colourthe colour's own node
/glow cycle <colours> [interval-ms]Steps through several coloursuxmglow.cycle and every colour named
/glow offStops glowinguxmglow.use
/glow coloursLists the colours this player may useuxmglow.use
/glow langWhich language they read, and what else there isuxmglow.language
/glow lang set <language>Reads this plugin in one language, whatever the client saysuxmglow.language
/glow lang resetFollows the client againuxmglow.language
/glow lang set-player <player> <language>Sets another player's language; one who is away gets it at their next joinuxmglow.admin.language
/glow lang reset-player <player>Clears another player's choiceuxmglow.admin.language

cycle

The colours are one comma-separated argument, red,blue,gold, so the interval that may follow stays unambiguous. The interval is in milliseconds and optional: leave it out, or write 0, and cycle.default-interval-ms is used.

CheckRefusal
Every name is a colourerror.colour-unknown
Two colours at leasterror.cycle-too-few
At most cycle.maximum-colourserror.cycle-too-many
The interval is at least cycle.minimum-interval-mserror.cycle-interval-too-short
The player holds uxmglow.cycleerror.cycle-not-permitted
The player holds every colour namederror.colour-not-permitted

Every colour of a cycle is checked and not only the first, so a player who holds red and blue but not gold cannot reach gold by hiding it in the middle of a list.

Answers

CommandAnswer
setThe effects.set moment: glow.set and a chime
cycleThe effects.cycling moment: glow.cycling and a chime
offThe effects.cleared moment; glow.already-off when not glowing
colourscolours.available with each colour in itself, or colours.none

Related: Overview, Colours and cycles