DUXPLIMA Documentation

Reference

Every permission node of uxmGlow with its default.

NodeGrantsDefault
uxmglow.use/glow, the picker, and every subcommand under /gloweverybody
uxmglow.colour.<id>One colour, by its idoperators
uxmglow.colour.*Declared, but lists no children: it works through a permission plugin's wildcardoperators
uxmglow.cycleThe cycling modeoperators
uxmglow.language/glow lang, lang set, lang reseteverybody
uxmglow.admin.language/glow lang set-player, lang reset-playeroperators
uxmglow.admin.reload/uxmglow reloadoperators
uxmglow.admin.version/uxmglow versionoperators
uxmglow.admin.doctor/uxmglow doctoroperators
uxmglow.admin.*Declared as the family; lists no childrenoperators

The ids are the sixteen the client can draw: black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white.

Every colour of a cycle is checked and not only the first, so a player who holds red and blue but not gold cannot reach gold by hiding it in the middle of a list.

A colour a player no longer holds stops being drawn the next time they join. The choice is stored, and the permission is asked again when it comes back, which is what makes a colour that came with a rank leave with it.

lp group vip permission set uxmglow.colour.aqua true
lp group mvp permission set uxmglow.colour.* true
lp group mvp permission set uxmglow.cycle true

Related: Colours and cycles