Boosters
Permission boosters, the timed boost, scheduled boosters, and how two combine.
Three kinds and no more. An item that raises earnings was offered and refused: it adds an inventory to police, a duplication surface and a fourth place to look when a number is wrong.
Permission boosters
boosters.conf:
combine = "highest"
permission {
vip {
node = "uxmjobs.booster.vip"
multiplier = "1.25"
jobs = []
currencies = ["money"]
}
}
A player holding the node earns the multiplier. jobs and currencies narrow it; empty covers all. Nothing ships here:
a shipped node would be a rank this plugin knows the name of.
The timed boost
/uxmjobs boost start <multiplier> <minutes> starts a server-wide boost for every job and currency, broadcast to the
server and kept across a restart. /uxmjobs boost stop ends it.
Scheduled boosters
schedule.conf:
boosters {
weekend {
enabled = false
multiplier = "1.5"
days = ["saturday", "sunday"]
start = "00:00"
end = "23:59"
jobs = []
currencies = []
}
}
| Key | Meaning |
|---|---|
days | monday to sunday, in any case |
start, end | 24 hour times; a window that ends before it starts runs through midnight (22:00 to 02:00) |
jobs, currencies | Empty covers all |
multiplier | An expression |
broadcast | A message key sent when it opens; leave it out for a quiet boost |
Every window is read in the server machine's time zone. weekend (1.5) and evening (1.25, weekdays 19:00 to 22:00)
ship off.
Combining
combine | Two boosters of 2 and 1.5 give |
|---|---|
highest | 2: only the largest counts |
summed | 2.5: the extra part of each is added |
A server that sells a permanent multiplier and runs a weekend event usually wants them summed; one that hands them out freely wants only the best.
/jobs boosters and the boosters window show what applies; %uxmjobs_booster_<currency>% gives
the combined number.
Related: Payments, boosters.conf
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