DUXPLIMA Documentation

The shipped jobs

The eight example jobs, with their curves, costs, action types and rewards.

Every shipped job caps at level 100, has no seat limit, no join fee and no requirements, and lowers its leave cost for uxmjobs.leave.discount. The two highest rewards of every job, marked "claim", are written automatic = false and are not given in this build; see Rewards and titles.

JobIconCurveLeave cost (discount)Action typesRewards at
Builderbrickslinear 130, step 55500 + 25/level (250 + 10)place (34 blocks)10, 25, 50 claim, 100 claim
Enchanterenchanting tablegeometric 160, 1.085700 + 35/level (350 + 15)enchant (38), brew (4), craft (9), trade (4)10, 25, 50 claim, 100 claim
Farmeriron hoelinear 110, step 45400 + 20/level (200 + 8)mine (15 crops), block_drop (7), breed (10), milk (3), shear (16 wools), dye (4), receive (bone meal)10, 25, 50 claim, 100 claim
Fishermanfishing rodgeometric 130, 1.07400 + 20/level (200 + 8)fish_item (20), fish_mob (8), bucket_fill (6)10, 30, 50 claim, 100 claim
Hunteriron swordgeometric 150, 1.08600 + 30/level (300 + 12)kill (34), mob_drop (16), kill_job (hunter, miner, smith)10, 20, 50 claim, 100 claim
Mineriron pickaxegeometric 140, 1.075500 + 25/level (250 + 10)mine (29), block_drop (9)10, 25, 50 claim, 75, 100 claim
Smithanvilgeometric 140, 1.075500 + 25/level (250 + 10)smelt (17), campfire (6), craft (15), repair (10), smith (9), grind (4)10, 25, 50 claim, 100 claim
Woodcutteriron axegeometric 120, 1.07400 + 20/level (200 + 8)mine (16 logs and leaves), block_drop (4), strip (10), wax (4), scrape (4)10, 25, 50 claim, 100 claim

Miner

"Ore, stone and deepslate that the world made. Not what you put there." Stone 0.35 + 0.01/level, deepslate 0.45 + 0.012/level, the ores from 2.0 (coal) to 5.5 (deepslate gold), each rising with the level. Emerald and diamond pay 18 to 25 plus 0.25 to 0.3 per level, a point or half a point, and stop rising at level 70. Ancient debris pays from level 40, 60 + 0.5/level and 3 points, until level 80. Gravel stops paying at level 30. The drops are priced apart: diamond 8, emerald 6, raw gold 1.8, raw iron 1.2. Bounds: money -50 to 200, experience 0 to 150, points 0 to 20. Rewards: a message at 10, the node uxmjobs.perk.miner.deep at 25, 250 points at 50, a broadcast and uxmjobs.perk.miner.debris at 75, 2500 points and a title at 100. explore is written in the file, commented out.

The others

  • Builder: "Paid for what you put down, once per place, and never for the same spot twice."
  • Enchanter: "The table, the stand and the librarian. Once per item, never twice."
  • Farmer: "Crops grown out, animals raised, and wool priced by its colour."
  • Fisherman: "What the water gives up, priced by what came out of it."
  • Hunter: "What fights back, and what drops when it stops." Kills a hunter, a miner or a smith for a bounty.
  • Smith: "The furnace, the anvil, the smithing table and the grindstone."
  • Woodcutter: "Trees the world grew, and the small trades an axe already does."

Run /uxmjobs preview <job> for every row's numbers.

Related: Jobs and prices, Action types