Your first arena
Build a tower, mark the box, the plate, the spawn and the exit, and open it to players.
This walk-through builds the arena hill around a tower with a plate on top. Everything here can be done in the
editor window or typed; both are shown.
1. Build the tower
uxmKotl does not build anything. Build a tower, a ladder, a hill or a pyramid, and put a block for the king to stand on at the top. A pressure plate on top reads well, but the plate piece is a position, not a block type: any block works, air included. Leave room around the tower for the players fighting their way up.
2. Create the arena
Stand in the world the arena is in and type:
/uxmkotl create hill
The arena is written to arenas/hill.conf, empty and switched off, and the editor opens on
it. An id is one to 32 characters: lower-case letters, digits and -, starting with a letter or a digit. From the
console, name the world: /uxmkotl create hill world.
3. Mark the box
The box is everything a player may stand in while they play. Make it wide enough for the tower and the ground around it, and tall enough for the top.
| In the editor | Typed |
|---|---|
| Stand at one corner and left click Corner one. Or right click it, then click a block | /uxmkotl set hill corner1 here, or /uxmkotl set hill corner1 18 61 -48 |
| The same for Corner two, at the opposite corner | /uxmkotl set hill corner2 28 76 -38 |
While the editor is open, an outline of the box is drawn in particles for you alone, so you see where it lies.
4. Mark the plate
Stand on the top of the tower, in the block the king will stand in, and left click The plate, or type
/uxmkotl set hill plate here. With here, the plate is the block your feet are in: standing on a pressure plate
marks the pressure plate. The plate must be inside the box.
5. Set the spawn and the exit
| Piece | Where | Set with |
|---|---|---|
| Spawn | Inside the box, at the foot of the tower. Where /kotl join puts a player, and where they come back after a death | The spawn in the editor, or set hill spawn here |
| Exit | Outside the box, where a player who types /kotl leave should land | The exit, or set hill exit here |
Both keep the way you face. Put the spawn inside the box: a player put outside it leaves the arena on their first step.
6. Choose what the arena does to a player
The shipped answers suit a lobby: walking in joins, the inventory and effects are cleared, the mode is adventure.
Change any of them with the switches of the editor or with set:
/uxmkotl set hill join-on-enter true
/uxmkotl set hill clear-inventory true
/uxmkotl set hill clear-effects true
/uxmkotl set hill mode adventure
7. Open it
/uxmkotl enable hill
If a piece is missing, the reply names it. /uxmkotl show hill prints every piece. Once it is on, walk into the box
or type /kotl join hill, climb, and stand on the plate: the crown is yours.
The file it wrote
boundary { x1 = 18, y1 = 61, z1 = -48, x2 = 28, y2 = 76, z2 = -38 }
display-name = "hill"
enabled = true
entry { clear-effects = true, clear-inventory = true, game-mode = ADVENTURE }
exit { world = world, x = 23.5, y = 62.0, z = -32.5, yaw = 0, pitch = 0 }
join-on-enter = true
plate { x = 23, y = 68, z = -43 }
spawn { world = world, x = 23.5, y = 62.0, z = -38.5, yaw = 180, pitch = 0 }
world = world
Every key is explained in Arena files.
Next
- Pay players for the crown and for kills: Rewards.
- Put the boards on a hologram: Placeholders.
- Change what a claim says and sounds like: Moments.
Was this page helpful?