DUXPLIMA Documentation

Arena editor

The operator window that builds one arena, one button per piece and switch.

The editor opens on one arena from /uxmkotl edit <arena>, /uxmkotl create <arena>, or a click in the arena list. Every button writes the arena file at once and draws the window again, so there is no save button. File: menus/editor.conf.

The arena editor

While the editor is open, the box of the arena is outlined in particles for you alone. See Arenas.

The buttons

SlotItemShowsLeft clickRight click
10Lever, glowing while onNow On, Now Off, or Still to set with the missing piecesSwitches the arena on or off. Switching on is refused, with what is missing, until the arena is complete
11Oak doorWhether walking in joinsTurns join-on-enter over
12Iron blockCorner one, or not setMoves it to the block your feet are inMarks it by clicking a block
13Gold blockCorner twoThe sameThe same
14Heavy pressure plateThe plateThe sameThe same
15CompassThe spawnMoves it to where you stand, facing where you look
16Ender pearlThe exitThe same
20ChestWhether the inventory is cleared on entryTurns clear-inventory over
21Brewing standWhether effects are cleared on entryTurns clear-effects over
22Command blockThe game modeThe next mode: survival, creative, adventure, spectator, and round again
31ArrowBackOpens the arena list

A place shows the block it stands in, rounded to the nearest block. A block or the spawn set in another world moves the whole arena there and drops the pieces of the old world, as with set.

Marking by clicking a block

A right click on a corner or the plate closes the window and asks you to click a block. The next block you left or right click becomes the piece: the click does not break it or use it. The window then opens again with the piece filled in. To give up, swing at the air (a left click at nothing). Quitting also drops the question.

The prompt line arena.mark.prompt of the shipped messages says Type cancel to stop; typing does nothing, the swing at the air is what cancels.

The values

TokenValue
%arena%The arena's display name
%state%, %arena_state%, %missing%, %enabled%As in the arena list
%enter%, %inventory%, %effects%On or off, as words
%mode%The game mode
%corner1%, %corner2%, %plate%, %spawn%, %exit%Where the piece is, or the words for a piece that is not set
%corner1_state% and the same for each pieceset or unset: which block of the messages the tile is read from
ActionDoes
kotl:toggle:stateSwitches the arena on or off
kotl:toggle:enter, kotl:toggle:inventory, kotl:toggle:effectsTurns a switch over
kotl:next-modeMoves to the next game mode
kotl:set-block:<piece>Moves corner1, corner2 or plate to the block you stand in
kotl:mark-block:<piece>Closes the window and waits for you to click a block
kotl:set-point:<piece>Moves spawn or exit to where you stand
kotl:listGoes back to the arena list

Related: Arena list, Your first arena, Operator commands