Economies
The economies a prestige is charged against and a reward pays into, what each needs, and what happens without one.
economy.currency names the balance a prestige's money-cost is charged against, and a reward's
[give-money] <economy> <amount> uses the same names.
| Name | Economy | Needs |
|---|---|---|
exp | Vanilla experience points | nothing |
levels | Vanilla experience levels | nothing |
vault | The Vault economy | Vault and an economy plugin |
vault-unlocked | The VaultUnlocked economy | VaultUnlocked |
playerpoints | PlayerPoints | PlayerPoints |
ecobits:<currency> | One EcoBits currency | EcoBits; the currency is required |
treasury, treasury:<currency> | Treasury | Treasury |
With a track on the experience bar, exp and levels are the bar this plugin paints; see
Heads-up. Name another economy for a money cost on such a server.
Without the economy
A currency the server does not run is named in the console once at start, and a prestige with a money cost then
answers prestige.no-economy for everybody until it is changed. A money-cost of 0 asks nothing of an economy.
Treasury
Treasury answers later rather than at once, so the plugin waits at most economy.treasury-wait-ms (250) and charges
nothing after that.
Related: Prestige, config.conf
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