DUXPLIMA Documentation

Menu files

The keys of a window file, overrides, gates, and every source and action the windows know.

KeyMeaning
title, rows, open-actionsAs every UXM window
refreshenabled, interval-ticks: redraw from what was last read
open-requirementConditions to open the window at all
layout, layout-charRows of characters, and the character an item fills
slot, slots, priority, typeWhere, which wins, previous or next
clickleft, right, shift-left, shift-right; a click may carry requirements, click and deny
viewConditions that decide whether an item is drawn
listsource and template
overridesPanel only: per type changes, keyed by the type's file name

Conditions

ConditionTrue when
minions:permission:<node>The viewer holds the node
minions:money:<op> <amount>The balance compares; minions:money:coins >= 40 names a pool. Takes nothing

Sources

minions:owned, minions:stored, minions:types, minions:stock, minions:requirements, minions:fuel-tiers, minions:skins, minions:trusted, minions:of-player.

Actions

WindowActions
Panelminions:storage, upgrade, fuel, skin, trust, destination, rotate-left, rotate-right, face:<way>, teleport, pickup, admin-remove, collect, tool
Your minions, adminminions:open, minions:teleport, minions:admin-remove
Pocketminions:take-out
Storeminions:buy, minions:buy:<n>
Storageminions:take-one, take-all, drop-all, toggle-item, storage-row, storage-mode, sort
Upgrademinions:buy-level, minions:consume
Fuel, skin, trustedminions:refuel, minions:wear, minions:untrust
Pickupminions:pickup-confirm
Anyminions:panel, close, open:<menu>, command:<line>, message:<line>, sound:<name> <volume> <pitch>

Related: Menus