Menu files
The keys of a window file, overrides, gates, and every source and action the windows know.
| Key | Meaning |
|---|---|
title, rows, open-actions | As every UXM window |
refresh | enabled, interval-ticks: redraw from what was last read |
open-requirement | Conditions to open the window at all |
layout, layout-char | Rows of characters, and the character an item fills |
slot, slots, priority, type | Where, which wins, previous or next |
click | left, right, shift-left, shift-right; a click may carry requirements, click and deny |
view | Conditions that decide whether an item is drawn |
list | source and template |
overrides | Panel only: per type changes, keyed by the type's file name |
Conditions
| Condition | True when |
|---|---|
minions:permission:<node> | The viewer holds the node |
minions:money:<op> <amount> | The balance compares; minions:money:coins >= 40 names a pool. Takes nothing |
Sources
minions:owned, minions:stored, minions:types, minions:stock, minions:requirements, minions:fuel-tiers,
minions:skins, minions:trusted, minions:of-player.
Actions
| Window | Actions |
|---|---|
| Panel | minions:storage, upgrade, fuel, skin, trust, destination, rotate-left, rotate-right, face:<way>, teleport, pickup, admin-remove, collect, tool |
| Your minions, admin | minions:open, minions:teleport, minions:admin-remove |
minions:take-out | |
| Store | minions:buy, minions:buy:<n> |
| Storage | minions:take-one, take-all, drop-all, toggle-item, storage-row, storage-mode, sort |
| Upgrade | minions:buy-level, minions:consume |
| Fuel, skin, trusted | minions:refuel, minions:wear, minions:untrust |
| Pickup | minions:pickup-confirm |
| Any | minions:panel, close, open:<menu>, command:<line>, message:<line>, sound:<name> <volume> <pitch> |
Related: Menus
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