Your first network
Two public lobbies and a staff lobby, with counts by ping.
Two public lobbies and a staff lobby that /quicklobby never picks. On every lobby, lobbies.conf holds:
lobbies {
hub-1 {
fallback-name = "Hub One"
proxy-name = "hub1"
host = "10.0.0.11"
port = 25566
maximum = 120
slot = 12
icon = "GRASS_BLOCK"
colour = "0"
permission = ""
weight = 1.0
}
hub-2 {
fallback-name = "Hub Two"
proxy-name = "hub2"
host = "10.0.0.12"
port = 25566
maximum = 120
slot = 13
icon = "GRASS_BLOCK"
colour = "1"
permission = ""
weight = 1.0
}
staff {
fallback-name = "Staff"
proxy-name = "staff"
host = "10.0.0.20"
port = 25566
maximum = 20
slot = 14
icon = "COMMAND_BLOCK"
colour = "good"
permission = "server.staff"
weight = 0.0
}
}
- On hub-1, set
this-lobby = "hub-1"inconfig.conf; on hub-2,"hub-2"; on the staff lobby,"staff". - Set
status.source = "ping"so a crashed lobby shows offline rather than empty. - Name each lobby in every language under
lobby.<id>.namein the messages files, or keep thefallback-name. /uxmmultilobby reloadon each.- Join hub-1 as a player: the compass in slot 4 opens the window, hub-1 glows as "You are here", the staff lobby is
locked.
/quicklobbysends you to hub-2.
To leave the staff lobby out of the window for players without the node, set menu.hide-locked = true.
Related: lobbies.conf, Live counts
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