DUXPLIMA Documentation

Your first pad

Use a shipped pad, aim one by hand, and write a pad type of your own.

1. A matched pad

Place a redstone block, put a light weighted pressure plate on it, and walk onto the plate. You are thrown forward the way you face, about five blocks up, with a wind burst and a cloud. That is the shipped classic type, and every plate on a redstone block of the server now does the same. A plate on any other block stays a plate.

A slime block on an emerald block is bounce: it throws straight up.

2. A pad that throws one way

A matched pad throws where the player looks. For a pad that always sends players the same way, down a path or over a wall, stand on the block, face where the throw should go, and type:

/uxmjumppads set classic

The reply names the block and the direction: The block at world 12 64 -3 is a classic pad, throwing at 180 degrees. The block can be anything; it need not be a plate on redstone. /uxmjumppads remove, standing on it, takes the pad away. /uxmjumppads list lists every set pad.

3. A pad type of your own

Add a block under pads in config.conf:

pads {
  launcher {
    block      = "HEAVY_WEIGHTED_PRESSURE_PLATE"
    under      = "GOLD_BLOCK"
    forward    = 2.5
    upward     = 1.2
    permission = ""
    effects = [
      "[sound] entity.firework_rocket.launch 1 1"
      "[particle] firework 30 0.4"
    ]
  }
}

Run /uxmjumppads reload. A heavy plate on a gold block now throws far and high. /uxmjumppads doctor says if a key was wrong. See Pad types for every key and how far a speed carries.

4. A pad for some players only

Give the type a node and grant it to a group:

permission = "lobby.pads.vip"

Everyone else walks over the pad as over any plate.

Related: Pad types, Set pads, Effects