DUXPLIMA Documentation

Economies

The economies a milestone pays into, what each needs, and what happens without one.

A milestone pays through the economies its money lines name. Two need no plugin; the rest are used when their plugin is installed. See Rewards for writing the lines.

LineEconomyNeedsNotes
exp <amount>Experience pointsnothingPoints, not levels: a level costs more points the higher it is
levels <amount>Experience levelsnothingWhole levels
vault <amount>The Vault economyVault and an economy pluginThe economy plugin Vault hands out
vault-unlocked <amount>The VaultUnlocked economyVaultUnlockedRegisters beside the old Vault
playerpoints <amount>PlayerPointsPlayerPointsWhole points
ecobits:<currency> <amount>One EcoBits currencyEcoBitsThe currency after the colon is required
treasury <amount>, treasury:<currency> <amount>TreasuryTreasuryThe currency is optional; the default is used without one

Without the economy

A line naming an economy the server does not run pays nothing, and the console says so once at the start. The milestone is still reached and counted, and the player reads milestone.no-economy instead of the reward line. If the economy throws while paying, the console logs it with the player's name and the line pays nothing.

Treasury

Treasury answers later rather than at once, so the plugin waits for it on the player's thread for at most economy.treasury-wait-ms (250 by default) and pays nothing after that. Raise it only for an economy on a slow database: a long wait is a stalled tick.

Related: Rewards, config.conf