Welcome
What uxmShop does, who it is for, and where to read next.
uxmShop is two shops in one plugin. The catalogue is the half where the server is the counterparty: sections you write
as files, bought from with /shop, sold to with /sell. Player shops are the half where another player is: a container
in the world with stock kept in the database. Both share the currencies, the trade log, the storage and the windows.
What it does
| Part | What it gives you |
|---|---|
| Sections and lines | One file per section; item, command, shortcut, decoration and blank lines; rotation |
| Item matching | How strictly a sold item must match, chosen per line |
| Prices | Dynamic bands, ranks, modifiers, rounding and tax, in a fixed order |
| Stock and quotas | Server stock that refills, and per player allowances |
| Selling | /sell hand, all, window, and /value |
| Trade effects and the log | What every trade says and plays, the blacklist, and the audit trail |
| Player shops | Shops behind containers, stock in the database, staff, limits, server shops |
| The shop hologram | Text over a shop sent as packets, never an entity |
| Currencies | Nine currency types, from Vault to a bridge you describe by hand |
| The editor | /shopedit changes sections and window tiles in game |
Read next
- Installation: the jar, the drivers and the files.
- Concepts: sections, lines, directions and the till.
- Your first section: a priced section with a band and a quota.
Related: Commands
Was this page helpful?