DUXPLIMA Documentation

Overview

The three commands, their aliases, the skill shortcuts and how a missing permission is answered.

CommandAliasesFor
/skills/skill, /skPlayers
/uxmskills/skillsadminOperators, and a player's own language
/skillsedit/seeditThe in-game editor

Skill shortcuts

shortcuts in commands.conf gives every skill the server has a command of its own: /mining, /excavation, /woodcutting, /farming, /fishing, /combat, /archery, /defence, /agility, /alchemy, /enchanting, and one for each skill file you add. Each opens that skill's window, as /skills skill does. The family is built from the files under skills/ when the server builds its commands.

shortcuts {
  enabled = true
  subcommands {
    mining { name = "kaz" }          # /kaz opens mining instead of /mining
    farming { enabled = false }      # farming has no shortcut
  }
}

Every name and alias is in commands.conf; a change needs a restart.

A player node is held by everybody, so its command stays visible and a player without it is refused with command.no-permission. An operator node hides its command.

Related: Permissions