Overview
The three commands, their aliases, the skill shortcuts and how a missing permission is answered.
| Command | Aliases | For |
|---|---|---|
/skills | /skill, /sk | Players |
/uxmskills | /skillsadmin | Operators, and a player's own language |
/skillsedit | /seedit | The in-game editor |
Skill shortcuts
shortcuts in commands.conf gives every skill the server has a command of its own:
/mining, /excavation, /woodcutting, /farming, /fishing, /combat, /archery, /defence, /agility,
/alchemy, /enchanting, and one for each skill file you add. Each opens that skill's window, as /skills skill
does. The family is built from the files under skills/ when the server builds its commands.
shortcuts {
enabled = true
subcommands {
mining { name = "kaz" } # /kaz opens mining instead of /mining
farming { enabled = false } # farming has no shortcut
}
}
Every name and alias is in commands.conf; a change needs a restart.
A player node is held by everybody, so its command stays visible and a player without it is refused with
command.no-permission. An operator node hides its command.
Related: Permissions
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