Reference
Every permission node of uxmSkills with its default and what it allows.
A player node is held by everybody, so its command stays visible and a player without it is refused with
command.no-permission. An operator node hides its command.
Players
| Node | Default | Allows |
|---|---|---|
uxmskills.use | true | The windows and your own skills |
uxmskills.top | true | The leaderboards |
uxmskills.language | true | /uxmskills lang, lang set, lang reset |
uxmskills.skill.<id> | true for the shipped eleven | Earning in that skill |
uxmskills.hidden | false | Keeping this account off every board |
A skill you add has an undeclared node, held by operators only until you grant it.
Nodes you name
| Node | In | Gives |
|---|---|---|
uxmskills.multiplier.tier-one, tier-two | boosts.conf | 1.25 and 1.5 experience; rename them |
Any node in specialisation.nodes | config.conf | How many skills a player may earn in |
Operators
| Node | Default | Allows |
|---|---|---|
uxmskills.admin.doctor | op | doctor |
uxmskills.admin.version | op | version and the bare command |
uxmskills.admin.reload | op | reload, curves, recalculate |
uxmskills.admin.experience | op | give, take, set, setlevel, addlevel |
uxmskills.admin.reset | op | reset, resetall |
uxmskills.admin.wipe | op | wipe |
uxmskills.admin.boost | op | boost, boostall, boostoff, markitem |
uxmskills.admin.backup | op | backup, restore |
uxmskills.admin.inspect | op | inspect |
uxmskills.admin.diagnose | op | diagnose |
uxmskills.admin.import | op | import |
uxmskills.admin.stats | op | statgive, stattake |
uxmskills.admin.edit | op | /skillsedit |
uxmskills.admin.language | op | lang set-player, lang reset-player |
uxmskills.admin.* | op | Only admin.version and admin.reload: grant the others one by one, or with your permission plugin's wildcard |
Related: Commands
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