DUXPLIMA Documentation

Levels

Stacking identical spawners into one, what a level multiplies, and breaking levels off again.

Instead of placing ten zombie spawners side by side, a player stacks them into one at level 10. It produces what the ten would, from one block, into one storage, with one menu to empty.

Levelling up

The owner opens the spawner and presses Level Up. Every spawner item in their inventory that is identical to the placed one is merged into it, one level each, until the limit.

The owner is toldWhy
How many levels were addedIt worked
No matching spawners were foundNone in the inventory are identical to this one
The spawner is at the maximum levellevel-limit is reached
They cannot do this with a spawner in the off handMove spawners out of the off hand and the armour slots first
They are not the ownerFriends cannot level up someone else's spawner

Identical means the same item: the same type, name and lore. A spawner item handed out before you changed that type's name in the config no longer matches one handed out after.

spawner-level-limit:
  level-limit: 256

in modules/other.yml.

What a level multiplies

SpawnerEffect of the level
ENTITY with auto-killThe loot and XP of every cycle
ENTITY without auto-killThe drops and XP of each mob when it is killed. The number of mobs does not change
ITEMThe number of items each cycle

The level does not raise the storage limit. A level 50 spawner fills its storage fifty times faster, so storage tiers matter more on servers with high levels.

Breaking levels off

HowResult
Break the spawnerOne level comes off, and one spawner item drops
Sneak and breakEvery level above 1 comes off and drops, and the spawner stays at level 1
Break a level 1 spawnerThe block is removed, with its storage, and one spawner item drops

Each item that would drop is rolled against the player's drop chance, so with a chance below 100 some of the levels can be lost. See Breaking Rules.

Related: Basic Concepts, Storage & Selling