DUXPLIMA Documentation

Your first event

Create an event, choose its items, give it rewards and start it.

Everything below happens in game, except the rewards, which you write in the event's file.

1. Create the event

Type /sr events and click Create New Event. The event is created as a draft with a default name, and its manage menu opens. Click Rename Event and type the name players should see.

2. Add the items

With the manage menu open, click an item in your own inventory. It is added to the event, worth 1 point. Click the item in the menu and type its point value in chat.

In the manage menuWhat it does
Click an item in your inventoryAdds it to the event
Left-click an event itemSets its point value
Right-click an event itemRemoves it from the event

Typing !exit or cancel in chat closes any open prompt.

3. Set the length

Click Set Duration and type how long a run lasts, for example 7d, 12h30m or 1w2d. The letters are y (year), w (week), d (day), h (hour), m (minute) and s (second).

4. Write the rewards

Open plugins/uxmSupplyRush/events/<key>.yml. The key is shown on the manage menu's info item, and the Copy Event ID button prints it in chat. Fill in the rewards section, using events/example-rush.yml as a model, then run /sr reload. See Rewards.

5. Start it

Click Start Event, or type /sr start <key>. The start announcement goes out, and players can open /sr and hand in items until the time runs out.

6. Let it finish

When the time is up, the run ends by itself, the final leaderboard is announced and the winners are paid. To end it early, use /sr stop, which asks whether to pay the rewards, end without paying, or only pause. See Events and runs.

Related: Concepts, Event files