DUXPLIMA Documentation

Speed boost

Paying to run one build faster for a while.

A boost multiplies one build's speed for a fixed time. Players buy it from the build's menu or with /builders boost [id]; buying again extends it.

How it works

StepDetail
BuyCosts boost.price from the buyer, the owner or a trusted player
RunThe build's speed is multiplied by boost.multiplier until the time runs out
ExtendBuying again adds boost.durationSeconds, up to boost.maxDurationSeconds left
Capperformance.blocksPerTick still applies; a boost never exceeds the server ceiling

Only a building or queued job can be boosted. A boost on a queued job starts counting immediately, so it pays to boost a build that is already running.

Settings

KeyDefaultMeaning
boost.enabledtrueHide the button and refuse the command when off
boost.multiplier2.0The speed multiplier
boost.durationSeconds300Time one purchase adds
boost.maxDurationSeconds1800The most time a build can have left
boost.price500.0Price per purchase; free when no economy is installed

Notes

  • The boost runs on the clock, not on build time: it keeps counting while the build is paused, and across a restart.
  • The job menu's boost button shows the time left while a boost runs.
  • Other plugins can change the price or refuse a boost through BuildBoostEvent; see the developer API.
  • Every purchase is written to the audit log.

Related: Building and performance, Trusted players