Trusted players
Friends who can watch, pause, resume, boost and stock your builds.
An owner can name players they trust with all of their builds. A trusted player helps run them without being able to touch the money behind them.
What trust allows
| Action | Owner | Trusted player |
|---|---|---|
| See the builds in Active Builds | yes | yes, marked with the owner's name |
| Pause and resume | yes | yes |
| Buy a speed boost | yes | yes, paying for it themselves |
| Stock the warehouse | yes | yes, with /builders warehouse give |
| Cancel | yes | no |
Cancelling moves the owner's refund, so it stays with the owner. Staff with uxmbuilders.admin can
act on any build.
Trust is one-way and covers every build the owner has, now and later.
Commands
| Command | Does |
|---|---|
/builders trust <player> | Trust a player; they are told if online |
/builders trust remove <player> | Withdraw it |
/builders trust list | Who you trust, and who trusts you |
/builders warehouse give <owner> | Move the stack in your hand into the owner's warehouse |
/builders warehouse give <owner> all | Move every plain block item |
/builders pause <id>, resume <id>, boost <id> | Act on a trusted build by its id |
The id is shown in Active Builds and tab-completes for builds you may act on. The player must have played on the server before; a name nobody has used is refused.
Settings
| Key | Default | Meaning |
|---|---|---|
trust.maxPlayers | 10 | How many players one owner may trust |
Notes
- Resuming still needs the owner online: the land check is made for the owner, not for the helper.
- Trust is stored in the database and survives restarts. Changes are written in the background.
/builders warehouse giveloads an offline owner's warehouse on demand; if it has not loaded yet, the command asks you to try again in a moment.
Related: Warehouse, Speed boost
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