DUXPLIMA Documentation

Emoji

Shortcuts that become glyphs, the shipped emoji, the window, and per-emoji permissions.

Module: emojis. A player types a shortcut and readers see the glyph. :heart: becomes a red heart.

EmojiShortcutsGlyphNode
heart:heart:❤ (red)
smile:smile:, :)☺
frown:frown:, :(☹
star:star:★ (yellow)
sun:sun:☀ (yellow)
cloud:cloud:☁
umbrella:umbrella:☂ (aqua)
check:check:, :yes:✔ (green)
cross:cross:, :no:✘ (red)
note:note:, :music:♪ (light purple)
skull:skull:☠
swords:swords:, :fight:⚔ (grey)
coffee:coffee:☕ (gold)
snowman:snowman:☃uxmchat.emoji.seasonal
flower:flower:❀ (light purple)
arrow:arrow:, ->➜
shrug:shrug:¯\(ツ)/¯
tableflip:tableflip:(╯°□°)╯︵ ┻━┻uxmchat.emoji.faces

Every emoji needs uxmchat.emoji too. One line turns at most per-line (10) shortcuts into glyphs.

/emoji opens the emoji window, which lists every emoji the player may use; a click closes it and sends the shortcut as a line that copies itself.

A glyph is MiniMessage, so it can carry a colour. Use characters the game's own font draws, or a resource pack's.

Related: emojis.conf