DUXPLIMA Documentation

Chunks and the claim block

Growing and shrinking a claim, and the block that marks it.

/claim chunk

CommandWhat it doesAbility node
/claim chunk viewOpen the chunk map for the current claimn/a
/claim chunk addBuy the chunk you are standing onuxmclaims.ability.chunk.extend
/claim chunk removeSell back the chunk you are standing onuxmclaims.ability.chunk.shrink

Both add and remove also need the MANAGE_CHUNKS role permission.

add refuses a chunk that does not touch the claim: "You can only claim chunks connected to your claim.", and one that would break claimSettings.minDistance from someone else's land.

remove refuses two cases:

  • the main chunk, which holds the claim block, hologram and spawn; delete the claim instead
  • any chunk whose removal would split the claim into two disconnected pieces

The second is the one people hit. A claim shaped like a corridor cannot have its middle removed.

Costs and limits

SettingNodeDefault
Chunks a player may hold in totaluxmclaims.limit.chunk.<n>10, stacking
Price of one chunkuxmclaims.cost.chunk.<count>.<price>25.0, flat

The chunk limit is global across all of a player's claims, not per claim.

/claim block

The claim block is a real block placed in the main chunk that marks the claim in the world and carries the hologram.

CommandWhat it doesAbility node
/claim block place <style>Place the block where you standuxmclaims.ability.block.place
/claim block change <style>Switch to another styleuxmclaims.ability.block.change
/claim block destroyRemove ituxmclaims.ability.block.destroy

All three also need the MANAGE_BLOCK role permission.

<style> is a key from the blocks section of config.yml: block1 and block2 ship, being bedrock and obsidian. A style may carry its own permission; block2 ships gated behind claim.blockchange.obsidian.

The block must be inside the main chunk. Anywhere else answers "You can only place the claim block inside the main chunk."

The claim block is where the hologram lives

Holograms are rendered above the claim block, using the lines and styling in the hologram section of config.yml. No block, no hologram, which is a reasonable way to let players opt out of floating text over their base.