DUXPLIMA Documentation

Your first claim

Claim a chunk, invite a friend, set the rules: start to finish.

Every step below also works from the menus. The commands are shown because they are shorter to write down. With LuckPerms, each step also needs its ability node.

1. Claim the chunk you are standing on

/claim

With generalSettings.smartCommand: true (the default) a bare /claim looks at where you stand:

Where you standWhat happens
In a claim you belong toOpens that claim's menu
In a claim you do not belong toOpens the main menu
On free land sharing a side with a claim you ownBuys the chunk and adds it to that claim
On other free landAsks you to confirm, then creates a claim

With smartCommand: false, the last two rows open the main menu instead. /claim create MyBase creates a claim without the confirmation and names it. The claim block appears where you stand.

The new claim becomes your selected claim. Every command below acts on the selected claim, or on the claim you stand in when nothing is selected. /claim select <claim> picks another one.

2. See what you own

/claim showborders

This toggles the outline of the claim you stand in: green when you belong to it, red when you do not, blue for an unclaimed chunk. It closes after border.autoCloseSeconds, 30 by default. /claim chunk view opens the claim map instead.

3. Grow it

Walk to a free chunk that shares a side with your claim and run:

/claim chunk add

The chunk costs uxmclaims.cost.chunk, 25.0 by default, and a claim holds at most uxmclaims.limit.chunk chunks, 10 by default. /claim chunk remove gives up the chunk you stand in after a confirmation. It refunds nothing.

4. Invite someone

/claim trust Steve

Steve must have joined the server before. He gets a message with [Accept] and [Reject], and /claim invites opens his inbox if he missed it. Until he accepts he is a visitor. Once he accepts he holds the Member role, which may build, open containers, use redstone and doors, ride and handle animals, but manage nothing.

5. Set the house rules

/claim setflag PVP false
/claim toggleflag TNT_EXPLOSIONS

Or open /claim and click Flags, which lists all 32 flags over two pages. Only the owner may change flags. Flags says what each one does.

6. Make a spawn and a warp

/claim setspawn
/claim warp create shop
/claim warp setpublic shop true

A public warp appears in /claim warps for everyone on the server. When the claim has PVP on, a player teleporting to one of its public warps is asked to confirm first. A claim holds 3 warps by default (uxmclaims.limit.warp).

7. Give someone a custom role

/claim role create Builder
/claim role setperm Builder MOVE_INSIDE true
/claim role setperm Builder BLOCK_PLACE true
/claim role setperm Builder BLOCK_BREAK true
/claim member setrole Steve Builder

A new role starts with no permissions, which is why MOVE_INSIDE comes first: without it Steve would be pushed out of the claim. Then take one thing back from Steve alone:

/claim member setperm Steve BLOCK_BREAK false

The per-member deny wins over the role. Steve can place blocks but no longer break them.

8. Keep it alive

With claimSettings.expireMode: true (the default), a claim is deleted when its time runs out: claimSettings.expireTime, 30 days, after creation. Extend it with the Extend Time menu or:

/claim extend 7d

The duration accepts d, h, m and s, combined as in 1d12h30m. The price is uxmclaims.cost.time per second per chunk: the default 5.0 makes one day on a one-chunk claim cost 432,000, so set it to suit your economy. The time left after extending may not exceed uxmclaims.limit.time, 30 days by default, so a brand new claim cannot be extended until some of its time has passed. Owners get a reminder once less than generalSettings.reminderThresholdSeconds (one day) is left.

Turning expiry back on deletes overdue claims

With expireMode: false claims are never deleted and /claim extend is refused, but every claim's expiry date keeps passing. Set expireMode back to true and every claim whose date has passed is deleted within seconds. Raising claimSettings.expireTime does not save them: it only applies to new claims.