Flags
All 32 flags, what each permits, and which are on for a new claim.
A flag permits something when it is present. Removing it forbids that thing. Set them with
/claim setflag <flag> <true|false>, flip them with /claim toggleflag <flag>, or use the flags menu.
The New column is whether the flag is in claimSettings.defaultFlags: what a freshly created
claim gets.
Security and damage
| Flag | When present | New |
|---|---|---|
PVP | Players may damage each other inside the claim | off |
KEEP_INVENTORY | Players keep their inventory when they die here | off |
CREEPER_DAMAGE | Creeper explosions may break blocks | on |
WITHER_DAMAGE | The wither may break blocks | on |
FIRE_SPREAD | Fire may spread from block to block | on |
LIGHTNING_DAMAGE | Lightning may set fires and damage entities | off |
MOB_GRIEFING | Mobs may change blocks (endermen, sheep, villagers) | off |
Explosions
| Flag | When present | New |
|---|---|---|
TNT_EXPLOSIONS | TNT may break blocks | on |
END_CRYSTAL_DAMAGE | End crystals may explode destructively | off |
BED_EXPLOSION | Beds may explode in the Nether and the End | off |
FIREBALL_DAMAGE | Ghast and blaze fireballs may break blocks | off |
DRAGON_DAMAGE | The ender dragon may break blocks | off |
RESPAWN_ANCHOR_EXPLOSION | Respawn anchors may explode outside the Nether | off |
World mechanics
| Flag | When present | New |
|---|---|---|
FLUID_FLOW | Water and lava may flow | on |
PISTON_PUSH | Pistons may push and pull blocks | on |
LEAF_DECAY | Leaves decay when the tree is cut | off |
ICE_MELT | Ice and snow melt | off |
BLOCK_FADE | Blocks fade (coral drying, farmland reverting, snow melting) | off |
BLOCK_FORM | Blocks form (ice freezing, snow settling, concrete setting) | on |
ENTITY_BLOCK_FORM | Entities form blocks (a snow golem's trail, frost walker ice) | off |
STRUCTURE_GROW | Saplings, mushrooms and vines may grow into structures | on |
NATURE_SPREAD | Grass, mycelium and vines may spread | on |
Blocks
| Flag | When present | New |
|---|---|---|
CORAL_FADE | Coral dies out of water | off |
SCULK_SPREAD | Sculk may spread from a catalyst | off |
REDSTONE | Redstone components may fire | on |
Mob spawning
| Flag | When present | New |
|---|---|---|
MOB_SPAWNING | The master switch (off blocks every natural spawn) | on |
SPAWN_ANIMALS | Passive mobs may spawn naturally | on |
SPAWN_MONSTERS | Hostile mobs may spawn naturally | on |
SPAWN_PHANTOMS | Phantoms may spawn | off |
Mob behaviour
| Flag | When present | New |
|---|---|---|
ENDERMAN_PICKUP | Endermen may pick up blocks | off |
ZOMBIE_DOOR_BREAK | Zombies may break down doors | off |
SILVERFISH_INFEST | Silverfish may enter and leave infested blocks | off |
Notes
-
MOB_SPAWNINGoverrides the three specific spawn flags. When it is off, nothing spawns naturally, whateverSPAWN_ANIMALS,SPAWN_MONSTERSandSPAWN_PHANTOMSsay. The listener checks the master switch first and returns. Leave it on and use the specific flags, unless you want a genuinely mob-free zone. -
Explosion flags govern block damage, not entity damage.
TNT_EXPLOSIONSoff means the TNT still goes off and still hurts whoever is standing next to it: it just does not break the base. -
PVPoff applies inside the claim only. A player can be chased out of a claim and killed one chunk away. Warp confirmation exists for exactly this reason: teleporting to a public warp in aPVPclaim prompts first. -
FIRE_SPREADand theIGNITEpermission are different things.IGNITEdecides whether a player may put fire down.FIRE_SPREADdecides whether the fire that already exists travels. A claim that allows neither is genuinely fireproof; allowingIGNITEbut notFIRE_SPREADgives you decorative campfires that cannot burn the house down. -
REDSTONEoff stops the components firing: clocks, dispensers, pistons wired to redstone. It is heavier than it looks, and it is on by default because turning it off breaks most farms. -
Changing a default does not change existing claims.
claimSettings.defaultFlagsonly applies at creation. Use/claim admin bulk setflag <flag> <value>to change every loaded claim: read the warning on the Admin commands page first.
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