A flag permits something when it is present in the claim and forbids it when it is absent. The owner
sets flags with /claim setflag <flag> <true|false>, flips one with /claim toggleflag <flag>, or uses the
Flags menu. Changing a flag also needs the ability node uxmclaims.ability.claim.flag.<flag> in lower
case, and waits out uxmclaims.delay.flags (5 seconds by default) between changes.
The New column is whether the flag is in claimSettings.defaultFlags, the set a new claim starts
with.
Security and damage
| Flag | When present | New |
|---|
PVP | Players may hurt each other: hits, projectiles, harmful splash and lingering potions, and end crystals, TNT or tamed animals set up by another player. Checked where the victim stands. | off |
KEEP_INVENTORY | A player who dies here keeps items and levels, and drops nothing. | off |
CREEPER_DAMAGE | Creeper explosions break blocks. | on |
WITHER_DAMAGE | The wither and its skulls break blocks. | on |
FIRE_SPREAD | Fire spreads, burns blocks away, and lava or fire ignites blocks. | on |
LIGHTNING_DAMAGE | Lightning sets blocks on fire. | off |
MOB_GRIEFING | Mobs without a flag of their own change blocks (sheep eating grass, ravagers, rabbits), and explosions without a flag of their own, a TNT minecart included, break blocks. Mobs and their arrows damage armor stands, item frames, paintings and vehicles. | off |
Explosions
| Flag | When present | New |
|---|
TNT_EXPLOSIONS | Primed TNT breaks blocks, and so do the block explosions the table below assigns to it. TNT that goes off in a claim without this flag breaks no block anywhere in its blast. | on |
END_CRYSTAL_DAMAGE | End crystal explosions break blocks. | off |
BED_EXPLOSION | Exploding beds break blocks. | off |
FIREBALL_DAMAGE | Ghast fireballs break blocks. | off |
DRAGON_DAMAGE | The ender dragon breaks blocks. | off |
RESPAWN_ANCHOR_EXPLOSION | Exploding respawn anchors break blocks. Off in a new claim, so anchors leave its blocks alone. | off |
| Server | Flag of a block explosion |
|---|
| Paper 1.20.1 and later | Decided by the exploded block: a respawn anchor uses RESPAWN_ANCHOR_EXPLOSION, any bed BED_EXPLOSION, anything else TNT_EXPLOSIONS, such as an explosion another plugin creates at a location |
| Spigot and older Paper | Decided by the dimension: the Overworld uses RESPAWN_ANCHOR_EXPLOSION, the Nether and the End BED_EXPLOSION |
Primed TNT is an entity explosion, not a block explosion, and always uses TNT_EXPLOSIONS.
World mechanics
| Flag | When present | New |
|---|
FLUID_FLOW | Water and lava flow and change level. | on |
PISTON_PUSH | Pistons inside the claim extend and retract. | on |
LEAF_DECAY | Leaves decay. | off |
ICE_MELT | Ice, packed ice, blue ice, snow and snow blocks melt. | off |
BLOCK_FADE | Any other block fades, such as farmland drying back to dirt. Coral has its own flag; fire always burns out. | off |
BLOCK_FORM | Blocks form from world conditions: snow and ice in cold weather, cobblestone, stone and obsidian where lava meets water, concrete powder setting. | on |
ENTITY_BLOCK_FORM | Entities form blocks: a snow golem's trail, Frost Walker ice. | off |
STRUCTURE_GROW | Saplings and mushrooms grow into trees and huge mushrooms. | on |
NATURE_SPREAD | Blocks spread on their own: grass, mycelium, vines, small mushrooms. | on |
Blocks
| Flag | When present | New |
|---|
CORAL_FADE | Coral blocks and fans die out of water. | off |
SCULK_SPREAD | Sculk spreads from a catalyst. | off |
REDSTONE | Redstone carries power. Without it every redstone signal in the claim is forced to zero. | on |
Mob spawning
These apply to natural spawns only. Spawners, spawn eggs, breeding and commands are never affected.
| Flag | When present | New |
|---|
MOB_SPAWNING | The master switch: without it no mob spawns naturally. | on |
SPAWN_ANIMALS | Animals spawn naturally. | on |
SPAWN_MONSTERS | Hostile mobs spawn naturally, slimes, ghasts and magma cubes included. | on |
SPAWN_PHANTOMS | Phantoms spawn. | off |
Mob behaviour
| Flag | When present | New |
|---|
ENDERMAN_PICKUP | Endermen pick up and place blocks. | off |
ZOMBIE_DOOR_BREAK | Zombies break doors. | off |
SILVERFISH_INFEST | Silverfish enter and leave infested blocks. | off |
Notes
MOB_SPAWNING overrides the three spawn flags. Without it nothing spawns naturally, whatever
SPAWN_ANIMALS, SPAWN_MONSTERS and SPAWN_PHANTOMS say. Mobs that are neither animals nor hostile,
such as squid, fish and bats, follow MOB_SPAWNING alone.
- Explosion flags decide block damage, not entity damage. With
TNT_EXPLOSIONS off the TNT still
goes off and still hurts whoever stands next to it; it only leaves the blocks alone. The claim block
never breaks.
- Villagers and bees are never griefing. Villagers farming and bees growing crops or filling hives
are allowed whatever
MOB_GRIEFING says.
BLOCK_FORM off breaks cobblestone generators, because lava meeting water forms no block.
PVP off applies inside the claim only. A player can be chased out and killed one chunk away,
which is why teleporting to a public warp in a claim with PVP on asks for confirmation.
FIRE_SPREAD and the IGNITE permission are different things. IGNITE decides whether a player
may start a fire; FIRE_SPREAD whether the fire travels. Allowing IGNITE but not FIRE_SPREAD gives
you campfires that cannot burn the house down.
- Cross-border movement is blocked whatever the flags say. Fluids, fire, pistons and growth never
cross a claim border; see How protection works.
- Changing
defaultFlags does not change existing claims. It applies at creation only. Use
/claim admin bulk setflag <flag> <true|false> to change every claim; read
Admin commands first.