DUXPLIMA Documentation

Particles

Trails, halos and cloaks, the six patterns, colours, rainbow, and the per-player particle cap.

Trails, halos and cloaks are particles drawn around the player every period-ms.

FamilyPatternDrawn
TrailsTRAILAt the feet while walking, falling behind
HalosHALOA ring over the head
CloaksCLOAK or WINGSA cape or a pair of wings behind the back, turning with the player

ORBIT (one point going round) and HELIX (a rising pair of lines) are also accepted.

Keys

KeyMeaning
particle.typeA particle name: FLAME, END_ROD, DUST, HEART, ELECTRIC_SPARK, ...
particle.color-from, color-to#rrggbb for a coloured particle, or color-from = "rainbow"
particle.size, count, spread, speedThe particle's own numbers
patternThe figure
radiusA halo's width; half a cape's width; how far a wing tip reaches
pointsPoints of a ring; rows of a cape (three points each); segments of a feather
heightAbove the feet: a crown sits at about 2.1, a shoulder at about 1.6
period-msHow often a frame is drawn, rounded up to whole animation ticks

Rainbow

color-from = "rainbow" walks the whole hue circle once every eight seconds, and each point of a shape takes the colour a little further round, so a ring shows the spectrum at once. A rainbow suit walks the same circle, so a player wearing both shows one colour.

Wings and capes

Both beat: wings flap once a turn, a cape's hem swings. points and period-ms set the beat: five points at 125 ms is about three quarters of a second.

The cap

animation.max-particles-per-frame (64) is the most particle points one player may cost in one frame. A halo with three hundred points still draws, thinner. It stops one bad file from taking the server down.

Related: Category files, Catalogue