Box stations
Binding a block in the world to the mystery boxes, its particle figure and sign, and keeping it intact.
A box station binds a block you built to the boxes. A click on the block, or within radius of it, opens one box or
the box window. The block is whatever the builder put there: a chest, a barrel, a lectern or a statue. The plugin
never places it, never opens it as a container, and never lets it break.
Adding one
Stand in front of the block and run:
| Command | The block opens |
|---|---|
/uxmcosmetics station add all | The box window |
/uxmcosmetics station add <box> | That box's roulette |
The console names the block: /uxmcosmetics station add all 10 64 -3 world. The station is written to
stations.conf with an id, and starts from the station block of config.conf.
What it looks like
| Part | Shipped |
|---|---|
| A figure of particles | ELECTRIC_SPARK in a HALO of radius 0.6, 0.75 above the block, every 150 ms |
| A sound for the user | block.ender_chest.open |
| A burst for everyone near | TOTEM_OF_UNDYING |
| A sign | Two lines 1.6 above the block: the box's name as a header, and Right click to open |
{box} in a line is the box's name, or Mystery boxes for a station of every box. A line written @key is a messages
line, read in each player's language. The sign's look (billboard, shadow, panel, width, scale) is
station.hologram.appearance, one look for every station.
Clicks
station.clicks is ["right"]. Add "left" for both; a player in adventure mode can left click only where the server
lets them, so check it in game.
Changing one
/uxmcosmetics station set <id> <piece> <value> changes one piece; station show <id> prints them all. Every piece
is listed on Operator commands. Or edit stations.conf and reload.
Protection
The block a station stands on cannot be broken by anyone, an operator in creative included. Take it away with
/uxmcosmetics station remove <id>; the block is an ordinary block again.
Related: stations.conf, Mystery boxes
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