Your first hunt
Place a few eggs, check them, and set the rewards of the hunt.
This walk-through hides three eggs around the spawn with the shipped types.
1. Put the blocks down
Place the blocks that will be eggs. A player head reads best; give it a texture with any head plugin, or use the texture of your type file, which the menus draw. Hide them where a player has to look: behind a sign, in a tree, on a roof.
2. Register each one
Look at the block, within six blocks, and type:
/uxmeastereggs create common
The reply names the type, the position and the egg's id: common is placed at 12 70 -4, as 3f2a91c0. Type
/uxmeastereggs create with no type to choose one from the type picker instead. From the
console, name the block: /uxmeastereggs create golden 12 70 -4 world.
3. Check them
| Command | Shows |
|---|---|
/uxmeastereggs list | Every egg with its id, type, world and position |
/uxmeastereggs show 3f2a91c0 | One egg |
/uxmeastereggs editor | The placed eggs window: click one to go there |
/uxmeastereggs tp 3f2a91c0 | Stands you on top of it |
4. Find one
Click an egg as a player who is not an operator. You hear the pickup sound, read You found a Common Egg and
You have found 1 of 3 eggs, and earn 50 experience points. /eggs shows your collection.
5. Set the rewards
| Where | Shipped |
|---|---|
types/common.conf, reward | 50 experience points per find |
types/golden.conf, reward | 500 experience points per find |
config.conf, milestones | 250 experience at 5 eggs, 1000 at 25 with a broadcast |
config.conf, completion | 5000 experience for every egg, with a broadcast |
Change them and run /uxmeastereggs reload. See Rewards.
Next
- Write a type of your own: Type files.
- Let players hunt with a hint: Radar and particles.
- Put the top finders on a hologram: Placeholders.
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