Collection
The window /eggs opens: one tile per egg type, and the player's progress on the whole map.
/eggs opens the collection: one tile per egg type with how many of its eggs the player has found, and a summary of
the whole map. File: menus/collection.conf.


The slots
| Slots | Item | Shows | Click |
|---|---|---|---|
| 10 to 16, 19 to 25, 28 to 34, 37 to 43 | The type's head, glowing when complete | The type's name, Found 3 of 11, and the state: Not found yet, Started or Complete | nothing |
| 49 | Book | Your progress: found of the map's total, and the share in per cent | nothing |
| 48 | Arrow | Previous page | turns back |
| 50 | Arrow | Next page | turns on |
Twenty eight types fit on a page. With menu.collection.hide-missing = true in config.conf, a type the player has
not found one of is drawn as a grey dye instead of its head, so the head stays a surprise. A type whose texture is
neither a skin URL nor a base64 texture is drawn as a plain player head.
The values
| Token | Value |
|---|---|
%type%, %type_id% | The type's display name, and its file name |
%type_icon% | The head, or the hidden_icon or plain_head of the file's placeholders block |
%type_position% | The type's place in the list, used as the tile's colour on the wheel |
%type_found%, %type_total% | Eggs of this type found by the viewer, and placed |
%type_complete% | true when the viewer has found them all |
%type_state%, %type_action% | The state and the closing line, from menu.collection.state-* and action-* |
%found%, %total%, %percent% | The whole map, for the viewer. The per cent is rounded down |
Related: Types, Leaderboard, Placeholders
Was this page helpful?