rarities.conf
The three shipped rarities, every key of a rarity, and chances that scale with the level.
A rarity is an acquisition weight and nothing else: how likely an enchantment of it is on each route, and the table level it starts at. How it is drawn is the type.
| Key | Meaning |
|---|---|
name | What a player reads; one line, one per language, or @key |
order | Where it sorts in a window and a lore block; lowest first |
minimum-level | The table level it starts being offered at |
table-chance | Out of a hundred, at the table |
villager-chance | Out of a hundred, in a villager trade |
loot-chance | Out of a hundred, in a loot chest |
fishing-chance, mob-drop-chance, raid-chance | Optional; default to loot-chance |
A chance is a number or a modifier block read at the level being rolled. 0
closes that route for that rarity without closing it for the rest.
Shipped
| Rarity | order | minimum-level | table-chance | villager-chance | loot-chance |
|---|---|---|---|---|---|
common | 1 | 1 | 12 | 8 | 10 |
rare | 2 | 10 | 3, plus 0.4 per level, capped at 9 | 3 | 4 |
legendary | 3 | 25 | 0.5, plus 0.2 on a diminishing curve, capped at 2 | 0.5 | 1 |
Every route but the table rolls at level 1, so rare and legendary are reached only at the table; see
Acquisition.
When this file is wrong the whole reload is refused, naming the file and the line.
Related: Acquisition
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