DUXPLIMA Documentation

targets.conf

Extra enchantable items, named item sets, and every target with its slots and items.

extra-enchantable-items

Items the enchanting table offers ours on beyond what vanilla enchants: SHIELD, ELYTRA, SHEARS, FLINT_AND_STEEL.

sets

A list written once and named with @ wherever items are listed: anvil-items = ["@swords", "SHIELD"].

SetHolds
swordsThe six swords and the mace
axes, pickaxes, shovels, hoesThe six of each
bowsBow, crossbow
helmetsThe six helmets and the turtle shell
chestsThe six chestplates and the elytra
leggings, bootsThe six of each
tools@pickaxes, @shovels, @axes, @hoes
weapons@swords, @axes, @bows
armour@helmets, @chests, @leggings, @boots

A set may name another set, one level down. A name no set carries reaches the material reader, which refuses it with the word in the message.

targets

KeyMeaning
nameWhat a player reads; a target with none reads as its id
itemsThe materials it covers
slotsmainhand, offhand, hands, helmet, chestplate, leggings, boots, armor, any; one or a list
TargetReadsSlots
swordSwordmainhand
axeAxemainhand
pickaxePickaxemainhand
shovelShovelmainhand
bowBowhands
helmetHelmethelmet
chestplateChestplatechestplate
leggingsLeggingsleggings
bootsBootsboots
armorArmourarmor

Related: Grindstone, types and targets