DUXPLIMA Documentation

Welcome

What uxmGlow does, who it is for, and where to read next.

uxmGlow gives a player an outline they choose and everybody can see, through walls and across a lobby. A staff member in a crowd, a tournament team, the host of an event: all findable at a glance, with nothing to hand out and nothing to wear.

A player opens /glow, clicks a colour, and glows in it. With one permission more they set several colours instead of one and the outline steps through them. The choice survives a rejoin and a restart, and it is checked against the permission every time it comes back, so a colour that arrived with a rank leaves with the rank.

What it does

PartWhat it gives you
Sixteen coloursEvery colour a client can draw an outline in, one node each
CyclesTwo to eight colours stepping on a timer, under one more node
A pickerOne window, every colour dyed in its own shade, a file you can change
RestoringThe glow comes back at join, and only if the player still holds it
A networkOne database shared by every server, the choice following the player
NametagsThe colour is handed to uxmLib's shared nametag, so a chat tag and a glow sit on one name

Every window is a file, every command can be renamed, and every line a player reads is in a language file you can add to. The plugin needs nothing else installed: no economy, no PlaceholderAPI, no permissions plugin beyond the one your server already runs.

Related: Commands, Permissions