DUXPLIMA Documentation

Picker

The /glow window: sixteen dyed squares, their states, and the off button.

/glow opens five rows: the sixteen colours and a button to stop glowing.

Slots

SlotTileClick
10 to 16, 19 to 25, 30, 32One colour each, a leather chestplate dyed in itA free colour: glow in it. A locked one: refused with a bass note
39ArrowThe previous page
40Barrier, Turn the glow offStops glowing
41ArrowThe next page
Every other slotGrey paneNothing

The sixteen squares fit on one page, so the arrows do nothing as shipped. The worn colour glows.

A colour

The tile reads the block of its state, menu.colour.<state>:

StateTitle colourState lineAction line
freevalueReadyClick to glow in this colour
worngoodWorn nowThis is the colour you glow in
lockedmutedLockedYou do not have this colour yet

Crumb Glow colour, description Your outline glows in this colour. Everybody near you sees it. The title is the colour's name.

The off button

StateGlow lineAction line
onOnClick to stop glowing
offOffYou are not glowing

Dyed squares

Every colour ships as tinted:LEATHER_CHESTPLATE, dyed with the exact colour the player will glow in. Leather is the only vanilla item that takes an exact value, so it is the only material that shows sixteen colours as sixteen different squares. Name another material and you get it untinted.

The picker sets solid colours; a cycle is started with /glow cycle.

Related: Menu files, Colours and cycles