Permissions
One node per colour, one for the cycle, and the admin branch.
| Node | Grants | Default |
|---|---|---|
uxmglow.use | /glow and the picker | everybody |
uxmglow.colour.<id> | One colour, by its id | nobody |
uxmglow.cycle | The cycling mode | nobody |
uxmglow.language | /glow lang and the two branches under it | everybody |
uxmglow.admin.reload | /uxmglow reload | operator |
uxmglow.admin.version | /uxmglow version | operator |
uxmglow.admin.doctor | /uxmglow doctor | operator |
The ids are the sixteen the client can draw: black, dark_blue, dark_green, dark_aqua,
dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red,
light_purple, yellow, white.
Every colour of a cycle is checked and not only the first, so a player who holds red and blue but not gold cannot reach gold by hiding it in the middle of a list.
A colour a player no longer holds stops being drawn the next time they join. The choice is stored, and the permission is asked again when it comes back, which is what makes a colour that came with a rank leave with it.
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