DUXPLIMA Documentation

Economies

The economies a prestige is charged against and a reward pays into, what each needs, and what happens without one.

economy.currency names the balance a prestige's money-cost is charged against, and a reward's [give-money] <economy> <amount> uses the same names.

NameEconomyNeeds
expVanilla experience pointsnothing
levelsVanilla experience levelsnothing
vaultThe Vault economyVault and an economy plugin
vault-unlockedThe VaultUnlocked economyVaultUnlocked
playerpointsPlayerPointsPlayerPoints
ecobits:<currency>One EcoBits currencyEcoBits; the currency is required
treasury, treasury:<currency>TreasuryTreasury

With a track on the experience bar, exp and levels are the bar this plugin paints; see Heads-up. Name another economy for a money cost on such a server.

Without the economy

A currency the server does not run is named in the console once at start, and a prestige with a money cost then answers prestige.no-economy for everybody until it is changed. A money-cost of 0 asks nothing of an economy.

Treasury

Treasury answers later rather than at once, so the plugin waits at most economy.treasury-wait-ms (250) and charges nothing after that.

Related: Prestige, config.conf