Prestige
Resetting a finished track for a permanent multiplier and a badge, what it costs, and the rules.
prestige {
required-level = 100
money-cost = 0.0
experience-cost = 0
maximum = 10
bonus-per-prestige = 0.1
default-badge = "<warn>[<prestige>]"
badges {
"10" = "<warn>[X]"
}
}
| Key | Default | What it does |
|---|---|---|
required-level | 100 | The level a player must reach. A track whose maximum is lower uses its own maximum |
money-cost | 0.0 | What a prestige costs, in economy.currency. 0 asks nothing of an economy |
experience-cost | 0 | Experience the player must hold. The reset clears it anyway, so this is a floor, not a price |
maximum | 10 | How many times one player may prestige one track |
bonus-per-prestige | 0.1 | Added to the track's multiplier per prestige, not compounded: the third earns 1.3 times |
default-badge | "<warn>[<prestige>]" | The badge for a count badges does not name; <prestige> is the count |
badges | "10" = "<warn>[X]" | A badge for one exact count |
The rule is one for every track. A player prestiges each track on its own.
What a prestige does
- Checks, in order: the count is below
maximum, the level is at leastrequired-level, the experience at leastexperience-cost, and, whenmoney-costis above 0, the economy is there and the player can pay. The payment is taken here. - Sets the track back to level 1 with no experience, and adds one to its prestige count.
- Clears the player's reward claims on that track, so every reward can be taken again.
| Reply | Key |
|---|---|
You prestiged Mining to 1. Your multiplier is now 1.10. | prestige.done |
Prestige needs level 100. You are 64. | prestige.level-too-low |
You have prestiged this track as far as it goes. | prestige.maximum |
Prestige needs 5000 experience. You have 0. | prestige.not-enough-experience |
This prestige costs money and this server has no economy. | prestige.no-economy |
Prestige costs 1000. | prestige.cannot-afford |
The all time board ranks by experience, so a player who prestiges drops down it and climbs back.
Where a player prestiges
From /levels prestige <track>, which needs uxmlevels.prestige (op by default), or from the
prestige window, reached by the star in the levels window. The window checks no node: any
player who can open /levels can prestige from it. Take the star out of menus/main.conf to keep prestige to the
command.
The badge
%uxmlevels_<track>_badge% is the badge as plain text and %uxmlevels_<track>_badge_raw% as the MiniMessage written,
for a chat format or a tab list. A track never prestiged has no badge.
The money
economy.currency names the economy: exp, levels, vault, vault-unlocked, playerpoints, ecobits:<currency>
or treasury. See Economies.
Related: Prestige window, Multipliers and boosts
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