DUXPLIMA Documentation

Prestige

Resetting a finished track for a permanent multiplier and a badge, what it costs, and the rules.

prestige {
  required-level = 100
  money-cost = 0.0
  experience-cost = 0
  maximum = 10
  bonus-per-prestige = 0.1
  default-badge = "<warn>[<prestige>]"
  badges {
    "10" = "<warn>[X]"
  }
}
KeyDefaultWhat it does
required-level100The level a player must reach. A track whose maximum is lower uses its own maximum
money-cost0.0What a prestige costs, in economy.currency. 0 asks nothing of an economy
experience-cost0Experience the player must hold. The reset clears it anyway, so this is a floor, not a price
maximum10How many times one player may prestige one track
bonus-per-prestige0.1Added to the track's multiplier per prestige, not compounded: the third earns 1.3 times
default-badge"<warn>[<prestige>]"The badge for a count badges does not name; <prestige> is the count
badges"10" = "<warn>[X]"A badge for one exact count

The rule is one for every track. A player prestiges each track on its own.

What a prestige does

  1. Checks, in order: the count is below maximum, the level is at least required-level, the experience at least experience-cost, and, when money-cost is above 0, the economy is there and the player can pay. The payment is taken here.
  2. Sets the track back to level 1 with no experience, and adds one to its prestige count.
  3. Clears the player's reward claims on that track, so every reward can be taken again.
ReplyKey
You prestiged Mining to 1. Your multiplier is now 1.10.prestige.done
Prestige needs level 100. You are 64.prestige.level-too-low
You have prestiged this track as far as it goes.prestige.maximum
Prestige needs 5000 experience. You have 0.prestige.not-enough-experience
This prestige costs money and this server has no economy.prestige.no-economy
Prestige costs 1000.prestige.cannot-afford

The all time board ranks by experience, so a player who prestiges drops down it and climbs back.

Where a player prestiges

From /levels prestige <track>, which needs uxmlevels.prestige (op by default), or from the prestige window, reached by the star in the levels window. The window checks no node: any player who can open /levels can prestige from it. Take the star out of menus/main.conf to keep prestige to the command.

The badge

%uxmlevels_<track>_badge% is the badge as plain text and %uxmlevels_<track>_badge_raw% as the MiniMessage written, for a chat format or a tab list. A track never prestiged has no badge.

The money

economy.currency names the economy: exp, levels, vault, vault-unlocked, playerpoints, ecobits:<currency> or treasury. See Economies.

Related: Prestige window, Multipliers and boosts