Store
Where a player buys a minion, and why it ships closed.
menus/store.conf: five rows. One line per type, drawn with its icon.
| Slot | Item | Click |
|---|---|---|
| 10 to 16, 19 to 25 | Each type | Buys one for 5000 when the player holds at least 5000 |
| 36 | Arrow, back | Your minions |
open-requirement = ["minions:permission:uxmminions.store.buy"]
Nobody opens it without uxmminions.store.buy, which no player holds until you give it: grant it once you have decided
what a minion costs on your server. Until then the price in the file is a number somebody else chose.
| Action | Does |
|---|---|
minions:buy | Hands one minion of that type over, free |
minions:buy:<n> | Charges n in economy.currency and hands it over only if the whole n was taken |
The price lives in minions:buy:<n> itself: a charge written as a separate verb could not stop the hand over when the
player cannot pay. The requirements line only makes the refusal readable. There is one price for every type; a
different price per type is its own tile with its own slot and amount. minions:money:<op> <amount> reads a balance and
takes nothing, so it is safe in view, requirements and open-requirement.
Related: Your minions
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