DUXPLIMA Documentation

Panel

What a click on a minion opens: status, storage, upgrade, fuel, destination, skin, trust, facing and more.

menus/panel.conf: five rows titled with the minion's name, redrawn every 20 ticks.

SlotItemClick
4Paper: level, status and fuel
12, 13, 14, 16Red, yellow, green and blue bannersFace north, east, south, west
19Chest: the stockThe storage window
21Experience bottle: level and nextThe upgrade window
23Coal: fuelThe fuel window
25Hopper: the destinationCycles where output goes
29Anvil: tool durabilityA fresh tool, when tool.durability is on
30Leather chestplate: the skinThe skin window
31Player headThe trusted window
32Compass: facingLeft: turn clockwise. Right: anticlockwise
33Ender pearl: the worldTeleports there, for teleport.cost
34Gold nugget: what is bankedCollects it, when banking is on
40BarrierThe pickup question
44TNT, with the idRemoves the minion; shown only to holders of uxmminions.admin

Rows 0 to 8 and 36 to 44 are a bar of panes.

The status line is the one that says a minion works only while its owner is here, which turns a surprise into a rule the player was told.

Per type overrides

One panel, with only what one type draws differently under overrides, keyed by the type's file name:

TypeSlot 19 shows
sellerA gold ingot with what it earned, instead of storage
spawnerA spawner, about the spawner it drives
feederSlot 25 is a bucket about feeding, instead of the destination

Actions

minions:storage, minions:upgrade, minions:fuel, minions:skin, minions:trust, minions:destination, minions:rotate-left, minions:rotate-right, minions:face:<north|east|south|west>, minions:teleport, minions:pickup, minions:admin-remove, minions:collect, minions:tool, and close, open:<menu>, command:<line>, message:<line>, sound:<name> <volume> <pitch>.

Related: Placing and using