DUXPLIMA Documentation

Overview

Every plugin uxmParkour detects, and what it turns on.

Every integration is optional and none is switched on by hand. uxmParkour looks for each plugin at start; with the plugin absent, no class of it is ever loaded.

PluginTurns onPage
PlaceholderAPIThe %uxmparkour_...% placeholders, and other plugins' placeholders inside this plugin's conditionsPlaceholderAPI
VaultMilestones paying vaultEconomies
VaultUnlockedMilestones paying vault-unlockedEconomies
PlayerPointsMilestones paying playerpointsEconomies
EcoBitsMilestones paying ecobits:<currency>Economies
TreasuryMilestones paying treasuryEconomies
mcMMO%mcmmo_level_<skill>% in a moment's condition, read from mcMMO without PlaceholderAPIMoments
Geyser, FloodgateBedrock forms instead of chest windowsMenus
uxmLangOne language choice for every UXM pluginLanguages
A hologram pluginThe boards on a hologram, through PlaceholderAPIPlaceholders

With other UXM plugins

PluginTogether
uxmEssentialsIts holograms draw the boards with heads; its NPCs can run parkour join <arena> as the player
uxmJoinItemsA hotbar item that runs /parkour
uxmLangThe language a player chose is read here
uxmThemeNot a plugin: the shared plugins/uxmTheme/theme.conf every UXM plugin reads

Related: Economies, PlaceholderAPI