Overview
Every plugin uxmParkour detects, and what it turns on.
Every integration is optional and none is switched on by hand. uxmParkour looks for each plugin at start; with the plugin absent, no class of it is ever loaded.
| Plugin | Turns on | Page |
|---|---|---|
| PlaceholderAPI | The %uxmparkour_...% placeholders, and other plugins' placeholders inside this plugin's conditions | PlaceholderAPI |
| Vault | Milestones paying vault | Economies |
| VaultUnlocked | Milestones paying vault-unlocked | Economies |
| PlayerPoints | Milestones paying playerpoints | Economies |
| EcoBits | Milestones paying ecobits:<currency> | Economies |
| Treasury | Milestones paying treasury | Economies |
| mcMMO | %mcmmo_level_<skill>% in a moment's condition, read from mcMMO without PlaceholderAPI | Moments |
| Geyser, Floodgate | Bedrock forms instead of chest windows | Menus |
| uxmLang | One language choice for every UXM plugin | Languages |
| A hologram plugin | The boards on a hologram, through PlaceholderAPI | Placeholders |
With other UXM plugins
| Plugin | Together |
|---|---|
| uxmEssentials | Its holograms draw the boards with heads; its NPCs can run parkour join <arena> as the player |
| uxmJoinItems | A hotbar item that runs /parkour |
| uxmLang | The language a player chose is read here |
| uxmTheme | Not a plugin: the shared plugins/uxmTheme/theme.conf every UXM plugin reads |
Related: Economies, PlaceholderAPI
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